FetchFriendsFromCommunity
How do I use Fetch Friends From Community
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
20 | friendListOfSomeCommunity = FetchFriendsFromCommunity(); | 1 |
28 | public static string[] FetchFriendsFromCommunity() | 2 |
File name: GUIFriendFinding.cs
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10 void Start()
11 {
12 // If a user should be "findable", the client must set a playerName before connecting.
13 // This is then used during connect and the client can be found by others.
14 // Setting the playerName before connect, enables others to locate your game:
15 PhotonNetwork.playerName = "usr" + (int)Random.Range(0, 9);
16
17
18 // Photon Cloud does not implement community features for users but can work with external friends lists.
19 // We assume you get some list of IDs of your friends.
20 friendListOfSomeCommunity = FetchFriendsFromCommunity();
21
22
23 GuiRect = new Rect(Screen.width / 4, 80, Screen.width / 2, Screen.height - 100);
24 }
File name: GUIFriendFinding.cs
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28 public static string[] FetchFriendsFromCommunity()
29 {
30 string[] friendsList = new string[9];
31 int u = 0;
32 for (int i = 0; i < friendsList.Length; i++)
33 {
34 string usrName = "usr" + u++;
35 if (usrName.Equals(PhotonNetwork.playerName))
36 {
37 usrName = "usr" + u++; // skip friend if the name is yours
38 }
39 friendsList[i] = usrName;
40 }
41
42 return friendsList;
43 }
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