FindObjectsOfTypeIncludingAssets
How do I use Find Objects Of Type Including Assets
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
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25 | font = (Font)FindObjectsOfTypeIncludingAssets(typeof(Font))[0]; | 1 |
File name: ShowInfoOfPlayer.cs
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20 void Start()
21 {
22 if (font == null)
23 {
24 #if UNITY_3_5
25 font = (Font)FindObjectsOfTypeIncludingAssets(typeof(Font))[0];
26 #else
27 font = (Font)Resources.FindObjectsOfTypeAll(typeof(Font))[0];
28 #endif
29 Debug.LogWarning("No font defined. Found font: " + font);
30 }
31
32 if (tm == null)
33 {
34 textGo = new GameObject("3d text");
35 //textGo.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
36 textGo.transform.parent = this.gameObject.transform;
37 textGo.transform.localPosition = Vector3.zero;
38
39 MeshRenderer mr = textGo.AddComponent
40 mr.material = font.material;
41 tm = textGo.AddComponent
42 tm.font = font;
43 tm.anchor = TextAnchor.MiddleCenter;
44 if (this.CharacterSize > 0)
45 {
46 tm.characterSize = this.CharacterSize;
47 }
48 }
49 }
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