Fixed
How do I use Fixed
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: JumpAndRunMovement.cs
Copy
29 void FixedUpdate()
30 {
31 if( m_PhotonView.isMine == false )
32 {
33 return;
34 }
35
36 UpdateMovement();
37 UpdateJumping();
38 }
File name: HubGui.cs
Copy
28 void OnGUI()
29 {
30 GUI.skin = this.Skin;
31 GUILayout.Space(10);
32
33 GUILayout.BeginHorizontal();
34 GUILayout.Space(10);
35 scrollPos = GUILayout.BeginScrollView(scrollPos, GUILayout.Width(320));
36
37 GUILayout.Label("Basics", m_Headline);
38 if (GUILayout.Button("Demo Boxes", GUILayout.Width(280)))
39 {
40 demoDescription = "
41 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoBoxes-Scene" };
42 }
43 if (GUILayout.Button("Demo Worker", GUILayout.Width(280)))
44 {
45 demoDescription = "
46 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoWorker-Scene" };
47 }
48 if (GUILayout.Button("Movement Smoothing", GUILayout.Width(280)))
49 {
50 demoDescription = "
51 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoSynchronization-Scene" };
52 }
53
54 GUILayout.Label("Advanced", m_Headline);
55 if (GUILayout.Button("Ownership Transfer", GUILayout.Width(280)))
56 {
57 demoDescription = "
58 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChangeOwner-Scene" };
59 this.webLink = new DemoBtn();
60 }
61 if (GUILayout.Button("Pickup, Teams, Scores", GUILayout.Width(280)))
62 {
63 demoDescription = "
64 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoPickup-Scene" };
65 this.webLink = new DemoBtn();
66 }
67
68 GUILayout.Label("Feature Demos", m_Headline);
69 if (GUILayout.Button("Chat", GUILayout.Width(280)))
70 {
71 demoDescription = "
72 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChat-Scene" };
73 this.webLink = new DemoBtn();
74 }
75 if (GUILayout.Button("RPG Movement", GUILayout.Width(280)))
76 {
77 demoDescription = "
78 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoRPGMovement-Scene" };
79 this.webLink = new DemoBtn();
80 }
81 if (GUILayout.Button("Mecanim Animations", GUILayout.Width(280)))
82 {
83 demoDescription = "
84 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoMecanim-Scene" };
85 this.webLink = new DemoBtn();
86 }
87 if (GUILayout.Button("2D Game", GUILayout.Width(280)))
88 {
89 demoDescription = "
90 this.demoBtn = new DemoBtn() { Text = "Start", Link = "Demo2DJumpAndRunWithPhysics-Scene" };
91 this.webLink = new DemoBtn();
92 }
93 if (GUILayout.Button("Friends & Authentication", GUILayout.Width(280)))
94 {
95 demoDescription = "
96 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoFriends-Scene" };
97 this.webLink = new DemoBtn();
98 }
99
100 GUILayout.Label("Tutorial", m_Headline);
101 if (GUILayout.Button("Marco Polo Tutorial", GUILayout.Width(280)))
102 {
103 demoDescription = "
104 this.demoBtn = new DemoBtn() { Text = "Start", Link = "MarcoPolo-Scene" };
105 this.webLink = new DemoBtn() { Text = "Open Tutorial (www)", Link = "http://tinyurl.com/nmylf44" };
106 }
107 GUILayout.EndScrollView();
108
109 GUILayout.BeginVertical(GUILayout.Width(Screen.width - 345));
110 GUILayout.Label(demoDescription);
111 GUILayout.Space(10);
112 if (!string.IsNullOrEmpty(this.demoBtn.Text))
113 {
114 if (GUILayout.Button(this.demoBtn.Text))
115 {
116 Application.LoadLevel(this.demoBtn.Link);
117 }
118 }
119 if (!string.IsNullOrEmpty(this.webLink.Text))
120 {
121 if (GUILayout.Button(this.webLink.Text))
122 {
123 Application.OpenURL(this.webLink.Link);
124 }
125 }
126 GUILayout.EndVertical();
127
128
129 GUILayout.EndHorizontal();
130 }
File name: CubeLerp.cs
Copy
35 public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
36 {
37 if (stream.isWriting)
38 {
39 Vector3 pos = transform.localPosition;
40 Quaternion rot = transform.localRotation;
41 stream.Serialize(ref pos);
42 stream.Serialize(ref rot);
43 }
44 else
45 {
46 // Receive latest state information
47 Vector3 pos = Vector3.zero;
48 Quaternion rot = Quaternion.identity;
49
50 stream.Serialize(ref pos);
51 stream.Serialize(ref rot);
52
53 latestCorrectPos = pos; // save this to move towards it in FixedUpdate()
54 onUpdatePos = transform.localPosition; // we interpolate from here to latestCorrectPos
55 fraction = 0; // reset the fraction we alreay moved. see Update()
56
57 transform.localRotation = rot; // this sample doesn't smooth rotation
58 }
59 }
File name: PhotonTransformViewEditor.cs
Copy
96 private void DrawSynchronizePositionData()
97 {
98 if (this.m_SynchronizePositionProperty == null || this.m_SynchronizePositionProperty.boolValue == false)
99 {
100 return;
101 }
102
103 SerializedProperty interpolatePositionProperty = serializedObject.FindProperty("m_PositionModel.InterpolateOption");
104 PhotonTransformViewPositionModel.InterpolateOptions interpolateOption = (PhotonTransformViewPositionModel.InterpolateOptions)interpolatePositionProperty.enumValueIndex;
105
106 SerializedProperty extrapolatePositionProperty = serializedObject.FindProperty("m_PositionModel.ExtrapolateOption");
107 PhotonTransformViewPositionModel.ExtrapolateOptions extrapolateOption = (PhotonTransformViewPositionModel.ExtrapolateOptions)extrapolatePositionProperty.enumValueIndex;
108
109 float containerHeight = 155;
110
111 switch (interpolateOption)
112 {
113 case PhotonTransformViewPositionModel.InterpolateOptions.FixedSpeed:
114 case PhotonTransformViewPositionModel.InterpolateOptions.Lerp:
115 containerHeight += EDITOR_LINE_HEIGHT;
116 break;
117 /*case PhotonTransformViewPositionModel.InterpolateOptions.MoveTowardsComplex:
118 containerHeight += EDITOR_LINE_HEIGHT*3;
119 break;*/
120 }
121
122 if (extrapolateOption != PhotonTransformViewPositionModel.ExtrapolateOptions.Disabled)
123 {
124 containerHeight += EDITOR_LINE_HEIGHT;
125 }
126
127 switch (extrapolateOption)
128 {
129 case PhotonTransformViewPositionModel.ExtrapolateOptions.FixedSpeed:
130 containerHeight += EDITOR_LINE_HEIGHT;
131 break;
132 }
133
134 if (this.m_InterpolateHelpOpen == true)
135 {
136 containerHeight += GetInterpolateHelpBoxHeight();
137 }
138
139 if (this.m_ExtrapolateHelpOpen == true)
140 {
141 containerHeight += GetExtrapolateHelpBoxHeight();
142 }
143
144 // removed Gizmo Options. -3 lines, -1 splitter
145 containerHeight -= EDITOR_LINE_HEIGHT * 2;
146
147 Rect rect = PhotonGUI.ContainerBody(containerHeight);
148
149 Rect propertyRect = new Rect(rect.xMin + 5, rect.yMin + 2, rect.width - 10, EditorGUIUtility.singleLineHeight);
150
151 DrawTeleport(ref propertyRect);
152 DrawSplitter(ref propertyRect);
153
154 DrawSynchronizePositionDataInterpolation(ref propertyRect, interpolatePositionProperty, interpolateOption);
155 DrawSplitter(ref propertyRect);
156
157 DrawSynchronizePositionDataExtrapolation(ref propertyRect, extrapolatePositionProperty, extrapolateOption);
158 DrawSplitter(ref propertyRect);
159
160 DrawSynchronizePositionDataGizmos(ref propertyRect);
161 }
File name: PhotonTransformViewEditor.cs
Copy
232 private void DrawSynchronizePositionDataExtrapolation(ref Rect propertyRect, SerializedProperty extrapolatePositionProperty, PhotonTransformViewPositionModel.ExtrapolateOptions extrapolateOption)
233 {
234 DrawPropertyWithHelpIcon(ref propertyRect, ref this.m_ExtrapolateHelpOpen, extrapolatePositionProperty, EXTRAPOLATE_TOOLTIP);
235 DrawHelpBox(ref propertyRect, this.m_ExtrapolateHelpOpen, GetExtrapolateHelpBoxHeight(), EXTRAPOLATE_HELP, EXTRAPOLATE_HELP_URL);
236
237 if (extrapolateOption != PhotonTransformViewPositionModel.ExtrapolateOptions.Disabled)
238 {
239 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.ExtrapolateIncludingRoundTripTime"));
240 propertyRect.y += EDITOR_LINE_HEIGHT;
241 }
242
243 switch (extrapolateOption)
244 {
245 case PhotonTransformViewPositionModel.ExtrapolateOptions.FixedSpeed:
246 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.ExtrapolateSpeed"));
247 propertyRect.y += EDITOR_LINE_HEIGHT;
248 break;
249 }
250 }
File name: PhotonTransformViewEditor.cs
Copy
264 PhotonTransformViewPositionModel.InterpolateOptions interpolateOption)
265 {
266 DrawPropertyWithHelpIcon(ref propertyRect, ref this.m_InterpolateHelpOpen, interpolatePositionProperty, INTERPOLATE_TOOLTIP);
267 DrawHelpBox(ref propertyRect, this.m_InterpolateHelpOpen, GetInterpolateHelpBoxHeight(), INTERPOLATE_HELP, INTERPOLATE_HELP_URL);
268
269 switch (interpolateOption)
270 {
271 case PhotonTransformViewPositionModel.InterpolateOptions.FixedSpeed:
272 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.InterpolateMoveTowardsSpeed"),
273 new GUIContent("MoveTowards Speed"));
274 propertyRect.y += EDITOR_LINE_HEIGHT;
275 break;
276
277 case PhotonTransformViewPositionModel.InterpolateOptions.Lerp:
278 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.InterpolateLerpSpeed"), new GUIContent("Lerp Speed"));
279 propertyRect.y += EDITOR_LINE_HEIGHT;
280 break;
281
282 /*case PhotonTransformViewPositionModel.InterpolateOptions.MoveTowardsComplex:
283 Rect curveRect = new Rect(propertyRect.xMin, propertyRect.yMin, propertyRect.width - 100, propertyRect.height);
284 EditorGUI.PropertyField(curveRect, serializedObject.FindProperty("m_PositionModel.InterpolateSpeedCurve"), new GUIContent("MoveTowards Speed Curve"));
285
286 Rect labelRect = new Rect(propertyRect.xMax - 95, propertyRect.yMin, 10, propertyRect.height);
287 GUI.Label(labelRect, "x");
288
289 Rect multiplierRect = new Rect(propertyRect.xMax - 80, propertyRect.yMin, 80, propertyRect.height);
290 EditorGUI.PropertyField(multiplierRect, serializedObject.FindProperty("m_PositionModel.InterpolateMoveTowardsSpeed"), GUIContent.none);
291 propertyRect.y += EDITOR_LINE_HEIGHT;
292
293 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.InterpolateMoveTowardsAcceleration"),
294 new GUIContent("Acceleration"));
295 propertyRect.y += EDITOR_LINE_HEIGHT;
296
297 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.InterpolateMoveTowardsDeceleration"),
298 new GUIContent("Deceleration"));
299 propertyRect.y += EDITOR_LINE_HEIGHT;
300 break;*/
301 }
302 }
File name: PhotonConverter.cs
Copy
18 public static void RunConversion()
19 {
20 //Ask if user has made a backup.
21 int option = EditorUtility.DisplayDialogComplex("Conversion", "Attempt automatic conversion from Unity Networking to Photon Unity Networking \"PUN\"?", "Yes", "No!", "Pick Script Folder");
22 switch (option)
23 {
24 case 0:
25 break;
26 case 1:
27 return;
28 case 2:
29 PickFolderAndConvertScripts();
30 return;
31 default:
32 return;
33 }
34
35 //REAAAALY?
36 bool result = EditorUtility.DisplayDialog("Conversion", "Disclaimer: The code conversion feature is quite crude, but should do it's job well (see the sourcecode). A backup is therefore strongly recommended!", "Yes, I've made a backup: GO", "Abort");
37 if (!result)
38 {
39 return;
40 }
41 Output(EditorApplication.timeSinceStartup + " Started conversion of Unity networking -> Photon");
42
43 //Ask to save current scene (optional)
44 EditorApplication.SaveCurrentSceneIfUserWantsTo();
45
46 EditorUtility.DisplayProgressBar("Converting..", "Starting.", 0);
47
48 //Convert NetworkViews to PhotonViews in Project prefabs
49 //Ask the user if we can move all prefabs to a resources folder
50 bool movePrefabs = EditorUtility.DisplayDialog("Conversion", "Can all prefabs that use a PhotonView be moved to a Resources/ folder? You need this if you use Network.Instantiate.", "Yes", "No");
51
52
53 string[] prefabs = Directory.GetFiles("Assets/", "*.prefab", SearchOption.AllDirectories);
54 foreach (string prefab in prefabs)
55 {
56 EditorUtility.DisplayProgressBar("Converting..", "Object:" + prefab, 0.6f);
57
58 Object[] objs = (Object[])AssetDatabase.LoadAllAssetsAtPath(prefab);
59 int converted = 0;
60 foreach (Object obj in objs)
61 {
62 if (obj != null && obj.GetType() == typeof(GameObject))
63 converted += ConvertNetworkView(((GameObject)obj).GetComponents
64 }
65 if (movePrefabs && converted > 0)
66 {
67 //This prefab needs to be under the root of a Resources folder!
68 string path = prefab.Replace("\\", "/");
69 int lastSlash = path.LastIndexOf("/");
70 int resourcesIndex = path.LastIndexOf("/Resources/");
71 if (resourcesIndex != lastSlash - 10)
72 {
73 if (path.Contains("/Resources/"))
74 {
75 Debug.LogWarning("Warning, prefab [" + prefab + "] was already in a resources folder. But has been placed in the root of another one!");
76 }
77 //This prefab NEEDS to be placed under a resources folder
78 string resourcesFolder = path.Substring(0, lastSlash) + "/Resources/";
79 EnsureFolder(resourcesFolder);
80 string newPath = resourcesFolder + path.Substring(lastSlash + 1);
81 string error = AssetDatabase.MoveAsset(prefab, newPath);
82 if (error != "")
83 Debug.LogError(error);
84 Output("Fixed prefab [" + prefab + "] by moving it into a resources folder.");
85 }
86 }
87 }
88
89 //Convert NetworkViews to PhotonViews in scenes
90 string[] sceneFiles = Directory.GetFiles("Assets/", "*.unity", SearchOption.AllDirectories);
91 foreach (string sceneName in sceneFiles)
92 {
93 EditorApplication.OpenScene(sceneName);
94 EditorUtility.DisplayProgressBar("Converting..", "Scene:" + sceneName, 0.2f);
95
96 int converted2 = ConvertNetworkView((NetworkView[])GameObject.FindObjectsOfType(typeof(NetworkView)), true);
97 if (converted2 > 0)
98 {
99 //This will correct all prefabs: The prefabs have gotten new components, but the correct ID's were lost in this case
100 PhotonViewHandler.HierarchyChange(); //TODO: most likely this is triggered on change or on save
101
102 Output("Replaced " + converted2 + " NetworkViews with PhotonViews in scene: " + sceneName);
103 EditorApplication.SaveScene(EditorApplication.currentScene);
104 }
105
106 }
107
108 //Convert C#/JS scripts (API stuff)
109 List
110
111 EditorUtility.DisplayProgressBar("Converting..", "Scripts..", 0.9f);
112 ConvertScripts(scripts);
113
114 Output(EditorApplication.timeSinceStartup + " Completed conversion!");
115 EditorUtility.ClearProgressBar();
116
117 EditorUtility.DisplayDialog("Completed the conversion", "Don't forget to add \"PhotonNetwork.ConnectWithDefaultSettings();\" to connect to the Photon server before using any multiplayer functionality.", "OK");
118 }
File name: PhotonGUI.cs
Copy
51 {
52 get
53 {
54 if( m_DefaultAddButtonStyle == null )
55 {
56 m_DefaultAddButtonStyle = new GUIStyle();
57 m_DefaultAddButtonStyle.fixedWidth = 30;
58 m_DefaultAddButtonStyle.fixedHeight = 16;
59 m_DefaultAddButtonStyle.normal.background = ReorderableListResources.texAddButton;
60 m_DefaultAddButtonStyle.active.background = ReorderableListResources.texAddButtonActive;
61 }
62
63 return m_DefaultAddButtonStyle;
64 }
65 }
File name: PhotonGUI.cs
Copy
69 {
70 get
71 {
72 if( m_DefaultRemoveButtonStyle == null )
73 {
74 m_DefaultRemoveButtonStyle = new GUIStyle();
75 m_DefaultRemoveButtonStyle.fixedWidth = 30;
76 m_DefaultRemoveButtonStyle.fixedHeight = 20;
77 m_DefaultRemoveButtonStyle.active.background = ReorderableListResources.CreatePixelTexture( "Dark Pixel (List GUI)", new Color32( 18, 18, 18, 255 ) );
78 m_DefaultRemoveButtonStyle.imagePosition = ImagePosition.ImageOnly;
79 m_DefaultRemoveButtonStyle.alignment = TextAnchor.MiddleCenter;
80 }
81
82 return m_DefaultRemoveButtonStyle;
83 }
84 }
File name: PhotonGUI.cs
Copy
172 public static bool AddButton()
173 {
174 Rect controlRect = EditorGUILayout.GetControlRect( false, DefaultAddButtonStyle.fixedHeight - 5 );
175 controlRect.yMin -= 5;
176 controlRect.yMax -= 5;
177
178 Rect addButtonRect = new Rect( controlRect.xMax - DefaultAddButtonStyle.fixedWidth,
179 controlRect.yMin,
180 DefaultAddButtonStyle.fixedWidth,
181 DefaultAddButtonStyle.fixedHeight );
182
183 return GUI.Button( addButtonRect, "", DefaultAddButtonStyle );
184 }
Download file with original file name:Fixed
Fixed 99 lượt xem
Gõ tìm kiếm nhanh...