1 <?xml version="1.0" encoding="utf-8" standalone="yes"?>
2 <doc>
3   <members>
4     <assembly>
5       <name>UnityEngine.HoloLens</name>
6     </assembly>
7     <member name=
"T:UnityEngine.Audio.AudioSpatializerMicrosoft">
8       <summary>
9         <para>This component enables control over properties attached to AudioSource components
for spatial sound in Unity.</para>
10       </summary>
11     </member>
12     <member name=
"P:UnityEngine.Audio.AudioSpatializerMicrosoft.roomSize">
13       <summary>
14         <para>Describes room size to
for audio effects.</para>
15       </summary>
16     </member>
17     <member name=
"T:UnityEngine.Audio.AudioSpatializerMicrosoft.RoomSize">
18       <summary>
19         <para>Describes room size to
for audio effects.</para>
20       </summary>
21     </member>
22     <member name=
"T:UnityEngine.EventSystems.HoloLensInputModule">
23       <summary>
24         <para>A BaseInputModule designed
for HoloLens input.</para>
25       </summary>
26     </member>
27     <member name=
"P:UnityEngine.EventSystems.HoloLensInputModule.normalizedNavigationToScreenOffsetScalar">
28       <summary>
29         <para>Defines the number of pixels of emulated mouse movement
when a value of positive or negative 1 is reported by the device for a navigation gesture.</para>
30       </summary>
31     </member>
32     <member name=
"P:UnityEngine.EventSystems.HoloLensInputModule.timeToPressOnTap">
33       <summary>
34         <para>Controls the number of seconds that taps (emulated mouse clicks) will leave any tapped UI
object in the Pressed state for better user feedback.</para>
35       </summary>
36     </member>
37     <member name=
"M:UnityEngine.EventSystems.HoloLensInputModule.ActivateModule">
38       <summary>
39         <para>See BaseInputModule.</para>
40       </summary>
41     </member>
42     <member name=
"M:UnityEngine.EventSystems.HoloLensInputModule.IsModuleSupported">
43       <summary>
44         <para>See BaseInputModule.</para>
45       </summary>
46     </member>
47     <member name=
"M:UnityEngine.EventSystems.HoloLensInputModule.ShouldActivateModule">
48       <summary>
49         <para>See BaseInputModule.</para>
50       </summary>
51     </member>
52     <member name=
"M:UnityEngine.EventSystems.HoloLensInputModule.UpdateModule">
53       <summary>
54         <para>See BaseInputModule.</para>
55       </summary>
56     </member>
57     <member name=
"T:UnityEngine.VR.WSA.SpatialMappingBase">
58       <summary>
59         <para>The
base class for all spatial mapping components.</para>
60       </summary>
61     </member>
62     <member name=
"P:UnityEngine.VR.WSA.SpatialMappingBase.bakePhysics">
63       <summary>
64         <para>This property specifies whether or not collision data will be generated
when computing the surface mesh's triangulation. (Read Only)</para>
65       </summary>
66     </member>
67     <member name=
"P:UnityEngine.VR.WSA.SpatialMappingBase.freezeUpdates">
68       <summary>
69         <para>Specifies
if the component should listen and respond to spatial surface changes.</para>
70       </summary>
71     </member>
72     <member name=
"P:UnityEngine.VR.WSA.SpatialMappingBase.halfBoxExtents">
73       <summary>
74         <para>The half extents of the bounding box
from its center.</para>
75       </summary>
76     </member>
77     <member name=
"P:UnityEngine.VR.WSA.SpatialMappingBase.lodType">
78       <summary>
79         <para>The level of detail that should be used
when generating surface meshes.</para>
80       </summary>
81     </member>
82     <member name=
"P:UnityEngine.VR.WSA.SpatialMappingBase.numUpdatesBeforeRemoval">
83       <summary>
84         <para>The number of frames to keep a surface mesh alive
for before destroying it after the system has determined that its real world counterpart has been removed.</para>
85       </summary>
86     </member>
87     <member name=
"P:UnityEngine.VR.WSA.SpatialMappingBase.secondsBetweenUpdates">
88       <summary>
89         <para>The time
in seconds between system queries for changes in physical space.</para>
90       </summary>
91     </member>
92     <member name=
"P:UnityEngine.VR.WSA.SpatialMappingBase.sphereRadius">
93       <summary>
94         <para>The radius of the bounding sphere volume.</para>
95       </summary>
96     </member>
97     <member name=
"P:UnityEngine.VR.WSA.SpatialMappingBase.surfaceParent">
98       <summary>
99         <para>The GameObject that should be the parent of all the component
's surface mesh game objects.</para>
100       </summary>
101     </member>
102     <member name=
"P:UnityEngine.VR.WSA.SpatialMappingBase.volumeType">
103       <summary>
104         <para>The surface observer volume to use
when querying the system for changes in physical space.</para>
105       </summary>
106     </member>
107     <member name=
"T:UnityEngine.VR.WSA.SpatialMappingBase.LODType">
108       <summary>
109         <para>The number of triangles per cubic meter or level of detail that should be used
when creating a surface mesh.</para>
110       </summary>
111     </member>
112     <member name=
"F:UnityEngine.VR.WSA.SpatialMappingBase.LODType.High">
113       <summary>
114         <para>Generates surface meshes with the maximum amount of triangles.</para>
115       </summary>
116     </member>
117     <member name=
"F:UnityEngine.VR.WSA.SpatialMappingBase.LODType.Low">
118       <summary>
119         <para>Generates surface meshes with
as few triangles as possible.</para>
120       </summary>
121     </member>
122     <member name=
"F:UnityEngine.VR.WSA.SpatialMappingBase.LODType.Medium">
123       <summary>
124         <para>Generates a medium quality surface mesh.</para>
125       </summary>
126     </member>
127     <member name=
"M:UnityEngine.VR.WSA.SpatialMappingBase.OnBeginSurfaceEviction(System.Boolean,UnityEngine.VR.WSA.SpatialMappingBase/Surface)">
128       <summary>
129         <para>This method
is called when the system notifies the spatial mapping component that a surface has been removed.</para>
130       </summary>
131       <param name=
"shouldBeActiveWhileRemoved"></param>
132       <param name=
"surface"></param>
133     </member>
134     <member name=
"M:UnityEngine.VR.WSA.SpatialMappingBase.OnSurfaceDataReady(UnityEngine.VR.WSA.SpatialMappingBase,UnityEngine.VR.WSA.SurfaceData,System.Boolean,System.Single)">
135       <summary>
136         <para>This method will be called
by the system when the surface data has been generated.</para>
137       </summary>
138       <param name=
"requester"></param>
139       <param name=
"bakedData"></param>
140       <param name=
"outputWritten"></param>
141       <param name=
"elapsedBakeTimeSeconds"></param>
142     </member>
143     <member name=
"T:UnityEngine.VR.WSA.SpatialMappingBase.VolumeType">
144       <summary>
145         <para>The surface observer volume type to use
when querying the system for changes in physical space.</para>
146       </summary>
147     </member>
148     <member name=
"F:UnityEngine.VR.WSA.SpatialMappingBase.VolumeType.AxisAlignedBox">
149       <summary>
150         <para>An axis aligned bounding box volume.</para>
151       </summary>
152     </member>
153     <member name=
"F:UnityEngine.VR.WSA.SpatialMappingBase.VolumeType.Sphere">
154       <summary>
155         <para>A sphere bounding volume.</para>
156       </summary>
157     </member>
158     <member name=
"T:UnityEngine.VR.WSA.SpatialMappingCollider">
159       <summary>
160         <para>Creates and manages the GameObjects that represent spatial surfaces. A MeshFilter and MeshCollider will automatically be added to these game objects so that holograms can interact with physical surfaces.</para>
161       </summary>
162     </member>
163     <member name=
"P:UnityEngine.VR.WSA.SpatialMappingCollider.enableCollisions">
164       <summary>
165         <para>Enables/Disables MeshCollider components
on all spatial surfaces associated with the SpatialMappingCollider component instance.</para>
166       </summary>
167     </member>
168     <member name=
"P:UnityEngine.VR.WSA.SpatialMappingCollider.layer">
169       <summary>
170         <para>Sets the layer
on all spatial surfaces associated with the SpatialMappingCollider component instance.</para>
171       </summary>
172     </member>
173     <member name=
"P:UnityEngine.VR.WSA.SpatialMappingCollider.material">
174       <summary>
175         <para>Sets the PhysicMaterial
on all spatial surfaces associated with the SpatialMappingCollider component instance.</para>
176       </summary>
177     </member>
178     <member name=
"T:UnityEngine.VR.WSA.SpatialMappingRenderer">
179       <summary>
180         <para>Creates and manages the GameObjects that represent spatial surfaces. A MeshFilter, MeshRenderer, and material will automatically be added to these GameObjects so that the spatial surface can be visualized.</para>
181       </summary>
182     </member>
183     <member name=
"P:UnityEngine.VR.WSA.SpatialMappingRenderer.occlusionMaterial">
184       <summary>
185         <para>A Material applied to all surface meshes to enable occlusion of holograms
by real world objects.</para>
186       </summary>
187     </member>
188     <member name=
"P:UnityEngine.VR.WSA.SpatialMappingRenderer.renderState">
189       <summary>
190         <para>Controls which Material will be used
when rendering a surface mesh.</para>
191       </summary>
192     </member>
193     <member name=
"P:UnityEngine.VR.WSA.SpatialMappingRenderer.visualMaterial">
194       <summary>
195         <para>A material that can be used to visualize the spatial surface.</para>
196       </summary>
197     </member>
198     <member name=
"T:UnityEngine.VR.WSA.SpatialMappingRenderer.RenderState">
199       <summary>
200         <para>Specifies how to render the spatial surfaces associated with the SpatialMappingRenderer component instance.</para>
201       </summary>
202     </member>
203     <member name=
"F:UnityEngine.VR.WSA.SpatialMappingRenderer.RenderState.None">
204       <summary>
205         <para>Disables all MeshRenderer components associated with the SpatialMappingRenderer component instance.</para>
206       </summary>
207     </member>
208     <member name=
"F:UnityEngine.VR.WSA.SpatialMappingRenderer.RenderState.Occlusion">
209       <summary>
210         <para>Indicates that the Occlusion material should be used to render the surfaces.</para>
211       </summary>
212     </member>
213     <member name=
"F:UnityEngine.VR.WSA.SpatialMappingRenderer.RenderState.Visualization">
214       <summary>
215         <para>Indicates that the Visualization material should be used to render the surfaces.</para>
216       </summary>
217     </member>
218   </members>
219 </doc>


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