GameplaySound









How do I use Gameplay Sound
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: GameplayController.cs Copy
21  void Start () {
22   if(MusicController.instance != null && GameController.instance != null){
23    if (GameController.instance.isMusicOn) {
24     MusicController.instance.PlayGameplaySound ();
25    } else {
26     MusicController.instance.StopAllSound ();
27    }
28   }
29
30   InitializeGameplayVariables ();
31  }
File name: MusicController.cs Copy
41  public void PlayGameplaySound(){
42   if(gameplay){
43    audioSource.clip = gameplay;
44    audioSource.volume = 0.5f;
45    audioSource.loop = true;
46    audioSource.Play ();
47   }
48  }
File name: GameplayController.cs Copy
32  void Start () {
33   InitializeVariables ();
34
35   if (GameController.instance != null && MusicController.instance != null) {
36    if (GameController.instance.isMusicOn) {
37     MusicController.instance.GameplaySound ();
38    } else {
39     MusicController.instance.StopAllSounds ();
40    }
41   }
42
43  }
File name: MusicController.cs Copy
50  public void GameplaySound(){
51   if(gameplay){
52    audioSource.clip = gameplay;
53    audioSource.loop = true;
54    audioSource.Play ();
55   }
56  }

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