GameplaySound
How do I use Gameplay Sound
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
24 | MusicController.instance.PlayGameplaySound (); | 1 |
41 | public void PlayGameplaySound(){ | 2 |
37 | MusicController.instance.GameplaySound (); | 3 |
50 | public void GameplaySound(){ | 4 |
File name: GameplayController.cs
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21 void Start () {
22 if(MusicController.instance != null && GameController.instance != null){
23 if (GameController.instance.isMusicOn) {
24 MusicController.instance.PlayGameplaySound ();
25 } else {
26 MusicController.instance.StopAllSound ();
27 }
28 }
29
30 InitializeGameplayVariables ();
31 }
File name: MusicController.cs
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41 public void PlayGameplaySound(){
42 if(gameplay){
43 audioSource.clip = gameplay;
44 audioSource.volume = 0.5f;
45 audioSource.loop = true;
46 audioSource.Play ();
47 }
48 }
File name: GameplayController.cs
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32 void Start () {
33 InitializeVariables ();
34
35 if (GameController.instance != null && MusicController.instance != null) {
36 if (GameController.instance.isMusicOn) {
37 MusicController.instance.GameplaySound ();
38 } else {
39 MusicController.instance.StopAllSounds ();
40 }
41 }
42
43 }
File name: MusicController.cs
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50 public void GameplaySound(){
51 if(gameplay){
52 audioSource.clip = gameplay;
53 audioSource.loop = true;
54 audioSource.Play ();
55 }
56 }
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