GetBonusEffect









How do I use Get Bonus Effect
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: PlayerControl.cs Copy
100     void OnTriggerEnter(Collider col)
101     {
102         if (col.tag == "Enemy" || col.tag == "Danger")
103         {
104             GetDamage();
105         }
106         if (col.tag == "Bonus")
107         {
108             sounds.PlaySoundsPlayer(3);
109             GetBonusEffect(col.GetComponent().thisBonus);
110             ui.ShowLives(lifeCurrent);
111             col.gameObject.SetActive(false);
112         }
113     }
File name: PlayerControl.cs Copy
148     void GetBonusEffect(BonusesEnum currentBonus)
149     {
150         switch (currentBonus)
151         {
152             case (BonusesEnum.bonusMoney): IncreaseScoreByBonus(); break;
153             case (BonusesEnum.bonusBullet): IncreaseBulletsByBonus(); break;
154             case (BonusesEnum.bonusHealth): IncreaseCurrentLifeByBonus(); break;
155             case (BonusesEnum.bonusSpeed): IncreaseSpeedByBonus(); break;
156         }
157
158     }

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