GetBonusEffect
How do I use Get Bonus Effect
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
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109 |
GetBonusEffect(col.GetComponent |
1 |
148 | void GetBonusEffect(BonusesEnum currentBonus) | 2 |
File name: PlayerControl.cs
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100 void OnTriggerEnter(Collider col)
101 {
102 if (col.tag == "Enemy" || col.tag == "Danger")
103 {
104 GetDamage();
105 }
106 if (col.tag == "Bonus")
107 {
108 sounds.PlaySoundsPlayer(3);
109 GetBonusEffect(col.GetComponent
110 ui.ShowLives(lifeCurrent);
111 col.gameObject.SetActive(false);
112 }
113 }
File name: PlayerControl.cs
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148 void GetBonusEffect(BonusesEnum currentBonus)
149 {
150 switch (currentBonus)
151 {
152 case (BonusesEnum.bonusMoney): IncreaseScoreByBonus(); break;
153 case (BonusesEnum.bonusBullet): IncreaseBulletsByBonus(); break;
154 case (BonusesEnum.bonusHealth): IncreaseCurrentLifeByBonus(); break;
155 case (BonusesEnum.bonusSpeed): IncreaseSpeedByBonus(); break;
156 }
157
158 }
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