GetDamage
How do I use Get Damage
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
91 | public void GetDamage(int damage = 1) | 1 |
33 |
col.GetComponent |
2 |
37 |
col.GetComponent |
3 |
104 | GetDamage(); | 4 |
115 | public void GetDamage(int damage = 1) | 5 |
File name: Enemy.cs
Copy
91 public void GetDamage(int damage = 1)
92 {
93 sounds.PlaySoundsEnemy();
94 life -= damage;
95 if (life < 1)
96 Die();
97 }
File name: EnemyBullet.cs
Copy
29 void OnTriggerEnter(Collider col)
30 {
31 if (col.tag == "Player")
32 {
33 col.GetComponent
34 }
35 }
File name: PlayerBullet.cs
Copy
29 void OnTriggerEnter(Collider col)
30 {
31 if (col.tag == "Building")
32 {
33 BulletIsOff();
34 }
35 else if (col.tag == "Enemy")
36 {
37 col.GetComponent
38 BulletIsOff();
39 }
40 }
File name: PlayerControl.cs
Copy
100 void OnTriggerEnter(Collider col)
101 {
102 if (col.tag == "Enemy" || col.tag == "Danger")
103 {
104 GetDamage();
105 }
106 if (col.tag == "Bonus")
107 {
108 sounds.PlaySoundsPlayer(3);
109 GetBonusEffect(col.GetComponent
110 ui.ShowLives(lifeCurrent);
111 col.gameObject.SetActive(false);
112 }
113 }
File name: PlayerControl.cs
Copy
115 public void GetDamage(int damage = 1)
116 {
117 if (immortal)
118 return;
119
120 immortal = true;
121
122 lifeCurrent-= damage;
123
124 ui.ShowLives(lifeCurrent);
125
126 if (lifeCurrent > 0)
127 {
128 sounds.PlaySoundsPlayer(1);
129 StartCoroutine("Immortality");
130 }
131 else
132 {
133 sounds.PlaySoundsPlayer(2);
134 Die();
135 }
136 }
GetDamage 112 lượt xem
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