GetPrefabParent









How do I use Get Prefab Parent
Below are practical examples compiled from projects for learning and reference purposes

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File name: PhotonViewInspector.cs Copy
345     private static GameObject GetPrefabParent(GameObject mp)
346     {
347         #if UNITY_2_6_1 || UNITY_2_6 || UNITY_3_0 || UNITY_3_0_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4
348         // Unity 3.4 and older use EditorUtility
349         return (EditorUtility.GetPrefabParent(mp) as GameObject);
350         #else
351         // Unity 3.5 uses PrefabUtility
352         return PrefabUtility.GetPrefabParent(mp) as GameObject;
353         #endif
354     }

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