GetValues









How do I use Get Values
Below are practical examples compiled from projects for learning and reference purposes

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File name: frmKetQua.cs Copy
18         public frmKetQua(string strten, string strma, string strdiem, string strsocaudung)
19         {
20             string strCon = "server=.\\SQLEXPRESS;database=QL_Thitracnghiem;integrated security=true";
21             ObjCon = new SqlConnection(strCon);
22             ObjCon.Open();
23             InitializeComponent();
24
25
26             getvalueformdienten = strten;//ten
27             getvalueformdienma = strma;//ma thi sinh
28             getvaluediem = strdiem;//diem
29             getvaluesocaudung = strsocaudung;//so cau dung
30             socausai = 50 - int.Parse(strsocaudung);//so cau sai
31             lbsocausai.Text = socausai.ToString();
32         }
File name: PhotonEditor.cs Copy
215     static PhotonEditor()
216     {
217         EditorApplication.projectWindowChanged += EditorUpdate;
218         EditorApplication.hierarchyWindowChanged += EditorUpdate;
219         EditorApplication.playmodeStateChanged += PlaymodeStateChanged;
220         EditorApplication.update += OnUpdate;
221
222         WizardIcon = AssetDatabase.LoadAssetAtPath("Assets/Photon Unity Networking/photoncloud-icon.png", typeof(Texture2D)) as Texture2D;
223
224         // to be used in toolbar, the enum needs conversion to string[] being done here, once.
225         Array enumValues = Enum.GetValues(typeof(CloudRegionCode));
226         CloudServerRegionNames = new string[enumValues.Length];
227         for (int i = 0; i < CloudServerRegionNames.Length; i++)
228         {
229             CloudServerRegionNames[i] = enumValues.GetValue(i).ToString();
230             if (CloudServerRegionNames[i].Equals("none"))
231             {
232                 CloudServerRegionNames[i] = PhotonEditor.CurrentLang.BestRegionLabel;
233             }
234         }
235
236         // detect optional packages
237         PhotonEditor.CheckPunPlus();
238
239     }
File name: PunTeams.cs Copy
30     public void Start()
31     {
32         PlayersPerTeam = new Dictionary>();
33         Array enumVals = Enum.GetValues(typeof (Team));
34         foreach (var enumVal in enumVals)
35         {
36             PlayersPerTeam[(Team)enumVal] = new List();
37         }
38     }
File name: PunTeams.cs Copy
59     public void UpdateTeams()
60     {
61         Array enumVals = Enum.GetValues(typeof(Team));
62         foreach (var enumVal in enumVals)
63         {
64             PlayersPerTeam[(Team)enumVal].Clear();
65         }
66
67         for (int i = 0; i < PhotonNetwork.playerList.Length; i++)
68         {
69             PhotonPlayer player = PhotonNetwork.playerList[i];
70             Team playerTeam = player.GetTeam();
71             PlayersPerTeam[playerTeam].Add(player);
72         }
73     }
File name: AnimationTestScriptInspector.cs Copy
9     public override void OnInspectorGUI()
10     {
11         AnimationTestScript myTarget = (AnimationTestScript)target;
12
13         EditorGUILayout.LabelField("Set a trigger:");
14
15         foreach (AnimationTestScript.TriggerType trigger in Enum.GetValues(typeof(AnimationTestScript.TriggerType)))
16         {
17             if (GUILayout.Button(trigger.ToString()))
18             {
19                 myTarget.SetTrigger(trigger);
20             }
21         }
22
23         EditorGUILayout.Space();
24         myTarget.Speed = EditorGUILayout.Slider("Movement Speed", myTarget.Speed, 0, 10);
25     }

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