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How do I use G O N E
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
13 | public void setDialogOne(DialogButton dialogOK) | 1 |
79 | dialogUnity.setDialogOne(delegate() { | 2 |
File name: DialogUnity.cs
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13 public void setDialogOne(DialogButton dialogOK)
14 {
15 buttons.setButtonNumber(1);
16 buttons.buttonX.GetComponent
17 }
File name: ShopScreen.cs
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45 public void Start()
46 {
47 InputController.Name = InputNames.SHOP;
48
49 bgObject.GetComponent
50
51 animalNames = new string[] { "dog", "monkey", "pig", "fox", "giraffe", "panda", "rhino", "tiger", "elephant", "lion" };
52 animalName.setFont(nameFont);
53 //animalUnlock = Data.getData(Data.KEY_ANIMAL_UNLOCK);
54
55 updateAnimalName();
56
57 starLabel.setFont(shopFont);
58 totalStar = 0;
59 for (int i = 0; i < 60; i++)
60 {
61 totalStar += Data.getData(Data.KEY_STAR + i);
62 }
63 starLabel.setText("" + totalStar, 0, 0);
64 goldLabel.setFont(shopFont);
65 UpdateCoin();
66
67 upgradeLayer.setFont(shopFont);
68 upgradeLayer.setUpgradeInfo(upgradeInfo);
69 upgradeLayer.UpdateUI(1);
70 upgradeLayer.UpdateUI(0);
71
72 buyLayer.setFont(shopFont);
73 updateUI();
74
75 {
76 dialog = (GameObject)Instantiate(dialog);
77 DialogUnity dialogUnity = dialog.GetComponent
78 //dialogUnity.setText("Do you want to play", "game without skills?");
79 dialogUnity.setDialogOne(delegate() {
80 InputController.Name = InputNames.SHOP;
81 });
82 }
83
84 ARController.setBannerVisible(false);
85 ARController.showInterstitialAd();
86 }
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