Guest









How do I use Guest
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: WorkerMenu.cs Copy
43     public void Awake()
44     {
45         // this makes sure we can use PhotonNetwork.LoadLevel() on the master client and all clients in the same room sync their level automatically
46         PhotonNetwork.automaticallySyncScene = true;
47
48         // the following line checks if this client was just created (and not yet online). if so, we connect
49         if (PhotonNetwork.connectionStateDetailed == PeerState.PeerCreated)
50         {
51             // Connect to the photon master-server. We use the settings saved in PhotonServerSettings (a .asset file in this project)
52             PhotonNetwork.ConnectUsingSettings("0.9");
53         }
54
55         // generate a name for this player, if none is assigned yet
56         if (String.IsNullOrEmpty(PhotonNetwork.playerName))
57         {
58             PhotonNetwork.playerName = "Guest" + Random.Range(1, 9999);
59         }
60
61         // if you wanted more debug out, turn this on:
62         // PhotonNetwork.logLevel = NetworkLogLevel.Full;
63     }

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