GuiState
How do I use Gui State
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: GUICustomAuth.cs
Copy
46 public void SetStateAuthInput()
47 {
48 RootOf3dButtons.SetActive(false);
49 guiState = GuiState.AuthInput;
50 }
File name: GUICustomAuth.cs
Copy
52 public void SetStateAuthHelp()
53 {
54 RootOf3dButtons.SetActive(false);
55 guiState = GuiState.AuthHelp;
56 }
File name: GUICustomAuth.cs
Copy
58 public void SetStateAuthOrNot()
59 {
60 RootOf3dButtons.SetActive(true);
61 guiState = GuiState.AuthOrNot;
62 }
File name: GUICustomAuth.cs
Copy
64 public void SetStateAuthFailed()
65 {
66 RootOf3dButtons.SetActive(false);
67 guiState = GuiState.AuthFailed;
68 }
File name: GUICustomAuth.cs
Copy
81 void OnGUI()
82 {
83 if (PhotonNetwork.connected)
84 {
85 GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
86 return;
87 }
88
89
90 GUILayout.BeginArea(GuiRect);
91 switch (guiState)
92 {
93 case GuiState.AuthFailed:
94 GUILayout.Label("Authentication Failed");
95
96 GUILayout.Space(10);
97
98 GUILayout.Label("Error message:\n'" + this.authDebugMessage + "'");
99
100 GUILayout.Space(10);
101
102 GUILayout.Label("For this demo set the Authentication URL in the Dashboard to:\nhttp://photon.webscript.io/auth-demo-equals");
103 GUILayout.Label("That authentication-service has no user-database. It confirms any user if 'name equals password'.");
104 GUILayout.Label("The error message comes from that service and can be customized.");
105
106 GUILayout.Space(10);
107
108 GUILayout.BeginHorizontal();
109 if (GUILayout.Button("Back"))
110 {
111 SetStateAuthInput();
112 }
113 if (GUILayout.Button("Help"))
114 {
115 SetStateAuthHelp();
116 }
117 GUILayout.EndHorizontal();
118 break;
119
120 case GuiState.AuthHelp:
121
122 GUILayout.Label("By default, any player can connect to Photon.\n'Custom Authentication' can be enabled to reject players without valid user-account.");
123
124 GUILayout.Label("The actual authentication must be done by a web-service which you host and customize. Example sourcecode for these services is available on the docs page.");
125
126 GUILayout.Label("For this demo set the Authentication URL in the Dashboard to:\nhttp://photon.webscript.io/auth-demo-equals");
127 GUILayout.Label("That authentication-service has no user-database. It confirms any user if 'name equals password'.");
128
129 GUILayout.Space(10);
130 if (GUILayout.Button("Configure Authentication (Dashboard)"))
131 {
132 Application.OpenURL("https://cloud.exitgames.com/dashboard");
133 }
134 if (GUILayout.Button("Authentication Docs"))
135 {
136 Application.OpenURL("https://doc.exitgames.com/en/pun/current/tutorials/pun-and-facebook-custom-authentication");
137 }
138
139
140 GUILayout.Space(10);
141 if (GUILayout.Button("Back to input"))
142 {
143 SetStateAuthInput();
144 }
145 break;
146
147 case GuiState.AuthInput:
148
149 GUILayout.Label("Authenticate yourself");
150
151 GUILayout.BeginHorizontal();
152 this.authName = GUILayout.TextField(this.authName, GUILayout.Width(Screen.width/4 - 5));
153 GUILayout.FlexibleSpace();
154 this.authToken = GUILayout.TextField(this.authToken, GUILayout.Width(Screen.width/4 - 5));
155 GUILayout.EndHorizontal();
156
157
158 if (GUILayout.Button("Authenticate"))
159 {
160 PhotonNetwork.AuthValues = new AuthenticationValues();
161 PhotonNetwork.AuthValues.SetAuthParameters(this.authName, this.authToken);
162 PhotonNetwork.ConnectUsingSettings("1.0");
163 }
164
165 GUILayout.Space(10);
166
167 if (GUILayout.Button("Help", GUILayout.Width(100)))
168 {
169 SetStateAuthHelp();
170 }
171
172 break;
173 }
174
175 GUILayout.EndArea();
176 }
File name: PhotonEditor.cs
Copy
276 protected static void Init()
277 {
278 PhotonEditor win = GetWindow(WindowType, false, CurrentLang.WindowTitle, true) as PhotonEditor;
279 win.InitPhotonSetupWindow();
280
281 win.isSetupWizard = false;
282 win.SwitchMenuState(GUIState.Main);
283 }
File name: PhotonEditor.cs
Copy
294 protected void InitPhotonSetupWindow()
295 {
296 this.minSize = MinSize;
297
298 this.SwitchMenuState(GUIState.Setup);
299 this.ReApplySettingsToWindow();
300
301 switch (PhotonEditor.Current.HostType)
302 {
303 case ServerSettings.HostingOption.PhotonCloud:
304 case ServerSettings.HostingOption.BestRegion:
305 this.photonSetupState = PhotonSetupStates.SetupPhotonCloud;
306 break;
307 case ServerSettings.HostingOption.SelfHosted:
308 this.photonSetupState = PhotonSetupStates.SetupSelfHosted;
309 break;
310 case ServerSettings.HostingOption.NotSet:
311 default:
312 this.photonSetupState = PhotonSetupStates.RegisterForPhotonCloud;
313 break;
314 }
315 }
File name: PhotonEditor.cs
Copy
381 private void SwitchMenuState(GUIState newState)
382 {
383 this.guiState = newState;
384 if (this.isSetupWizard && newState != GUIState.Setup)
385 {
386 this.Close();
387 }
388 }
File name: PhotonEditor.cs
Copy
390 protected virtual void OnGUI()
391 {
392 PhotonSetupStates oldGuiState = this.photonSetupState; // used to fix an annoying Editor input field issue: wont refresh until focus is changed.
393
394 GUI.SetNextControlName("");
395 this.scrollPos = GUILayout.BeginScrollView(this.scrollPos);
396
397 if (this.guiState == GUIState.Uninitialized)
398 {
399 this.ReApplySettingsToWindow();
400 this.guiState = (PhotonEditor.Current.HostType == ServerSettings.HostingOption.NotSet) ? GUIState.Setup : GUIState.Main;
401 }
402
403 if (this.guiState == GUIState.Main)
404 {
405 this.OnGuiMainWizard();
406 }
407 else
408 {
409 this.OnGuiRegisterCloudApp();
410 }
411
412 GUILayout.EndScrollView();
413
414 if (oldGuiState != this.photonSetupState)
415 {
416 GUI.FocusControl("");
417 }
418 }
GuiState 141 lượt xem
Gõ tìm kiếm nhanh...