IncreaseBulletsByBonus
How do I use Increase Bullets By Bonus
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
153 | case (BonusesEnum.bonusBullet): IncreaseBulletsByBonus(); break; | 1 |
165 | public void IncreaseBulletsByBonus(int bullets = 1) | 2 |
File name: PlayerControl.cs
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148 void GetBonusEffect(BonusesEnum currentBonus)
149 {
150 switch (currentBonus)
151 {
152 case (BonusesEnum.bonusMoney): IncreaseScoreByBonus(); break;
153 case (BonusesEnum.bonusBullet): IncreaseBulletsByBonus(); break;
154 case (BonusesEnum.bonusHealth): IncreaseCurrentLifeByBonus(); break;
155 case (BonusesEnum.bonusSpeed): IncreaseSpeedByBonus(); break;
156 }
157
158 }
File name: PlayerControl.cs
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165 public void IncreaseBulletsByBonus(int bullets = 1)
166 {
167 maxBulletsOnScreen += bullets;
168 ui.ShowInformation("+BULLET");
169 }
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