IncreaseBulletsByBonus









How do I use Increase Bullets By Bonus
Below are practical examples compiled from projects for learning and reference purposes

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File name: PlayerControl.cs Copy
148     void GetBonusEffect(BonusesEnum currentBonus)
149     {
150         switch (currentBonus)
151         {
152             case (BonusesEnum.bonusMoney): IncreaseScoreByBonus(); break;
153             case (BonusesEnum.bonusBullet): IncreaseBulletsByBonus(); break;
154             case (BonusesEnum.bonusHealth): IncreaseCurrentLifeByBonus(); break;
155             case (BonusesEnum.bonusSpeed): IncreaseSpeedByBonus(); break;
156         }
157
158     }
File name: PlayerControl.cs Copy
165     public void IncreaseBulletsByBonus(int bullets = 1)
166     {
167         maxBulletsOnScreen += bullets;
168         ui.ShowInformation("+BULLET");
169     }

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