IncreaseCurrentLifeByBonus
How do I use Increase Current Life By Bonus
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
154 | case (BonusesEnum.bonusHealth): IncreaseCurrentLifeByBonus(); break; | 1 |
171 | public void IncreaseCurrentLifeByBonus(int addLife = 1) | 2 |
File name: PlayerControl.cs
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148 void GetBonusEffect(BonusesEnum currentBonus)
149 {
150 switch (currentBonus)
151 {
152 case (BonusesEnum.bonusMoney): IncreaseScoreByBonus(); break;
153 case (BonusesEnum.bonusBullet): IncreaseBulletsByBonus(); break;
154 case (BonusesEnum.bonusHealth): IncreaseCurrentLifeByBonus(); break;
155 case (BonusesEnum.bonusSpeed): IncreaseSpeedByBonus(); break;
156 }
157
158 }
File name: PlayerControl.cs
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171 public void IncreaseCurrentLifeByBonus(int addLife = 1)
172 {
173 lifeCurrent += addLife;
174 if (lifeCurrent >= lifeMaximum)
175 {
176 lifeCurrent = lifeMaximum;
177 ui.ShowInformation("LIFE MAX");
178 }
179 else
180 ui.ShowInformation("+LIFE");
181 }
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