IncreaseCurrentLifeByBonus









How do I use Increase Current Life By Bonus
Below are practical examples compiled from projects for learning and reference purposes

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File name: PlayerControl.cs Copy
148     void GetBonusEffect(BonusesEnum currentBonus)
149     {
150         switch (currentBonus)
151         {
152             case (BonusesEnum.bonusMoney): IncreaseScoreByBonus(); break;
153             case (BonusesEnum.bonusBullet): IncreaseBulletsByBonus(); break;
154             case (BonusesEnum.bonusHealth): IncreaseCurrentLifeByBonus(); break;
155             case (BonusesEnum.bonusSpeed): IncreaseSpeedByBonus(); break;
156         }
157
158     }
File name: PlayerControl.cs Copy
171     public void IncreaseCurrentLifeByBonus(int addLife = 1)
172     {
173         lifeCurrent += addLife;
174         if (lifeCurrent >= lifeMaximum)
175         {
176             lifeCurrent = lifeMaximum;
177             ui.ShowInformation("LIFE MAX");
178         }
179         else
180             ui.ShowInformation("+LIFE");
181     }

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