IncreaseScore
How do I use Increase Score
Below are practical examples compiled from projects for learning and reference purposes
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File name: Enemy.cs
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99 public void Die()
100 {
101 GameObject bonus = pools.GetPoolableObject("bonus");
102 if (bonus != null)
103 {
104 bonus.SetActive(true);
105 bonus.GetComponent
106 }
107 if (enemyType == 4)
108 uiForScore.Win();
109 else
110 uiForScore.IncreaseScore(20);
111
112 transform.gameObject.SetActive(false);
113 }
File name: UIgame.cs
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45 public void IncreaseScore(int _score)
46 {
47 score += _score;
48 scoreText.text = score + "/" + maximumScore;
49 ShowInformation("+"+_score.ToString());
50
51 if (score >= maximumScore)
52 {
53 scoreAchived = true;
54 }
55
56 }
File name: PlayerControl.cs
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148 void GetBonusEffect(BonusesEnum currentBonus)
149 {
150 switch (currentBonus)
151 {
152 case (BonusesEnum.bonusMoney): IncreaseScoreByBonus(); break;
153 case (BonusesEnum.bonusBullet): IncreaseBulletsByBonus(); break;
154 case (BonusesEnum.bonusHealth): IncreaseCurrentLifeByBonus(); break;
155 case (BonusesEnum.bonusSpeed): IncreaseSpeedByBonus(); break;
156 }
157
158 }
File name: PlayerControl.cs
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160 public void IncreaseScoreByBonus(int score = 100)
161 {
162 ui.IncreaseScore(score);
163 }
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