IncreaseScore









How do I use Increase Score
Below are practical examples compiled from projects for learning and reference purposes

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File name: Enemy.cs Copy
99     public void Die()
100     {
101         GameObject bonus = pools.GetPoolableObject("bonus");
102         if (bonus != null)
103         {
104             bonus.SetActive(true);
105             bonus.GetComponent().Activation(transform.position);
106         }
107         if (enemyType == 4)
108             uiForScore.Win();
109         else
110             uiForScore.IncreaseScore(20);
111
112         transform.gameObject.SetActive(false);
113     }
File name: UIgame.cs Copy
45     public void IncreaseScore(int _score)
46     {
47         score += _score;
48         scoreText.text = score + "/" + maximumScore;
49         ShowInformation("+"+_score.ToString());
50
51         if (score >= maximumScore)
52         {
53             scoreAchived = true;
54         }
55
56     }
File name: PlayerControl.cs Copy
148     void GetBonusEffect(BonusesEnum currentBonus)
149     {
150         switch (currentBonus)
151         {
152             case (BonusesEnum.bonusMoney): IncreaseScoreByBonus(); break;
153             case (BonusesEnum.bonusBullet): IncreaseBulletsByBonus(); break;
154             case (BonusesEnum.bonusHealth): IncreaseCurrentLifeByBonus(); break;
155             case (BonusesEnum.bonusSpeed): IncreaseSpeedByBonus(); break;
156         }
157
158     }
File name: PlayerControl.cs Copy
160     public void IncreaseScoreByBonus(int score = 100)
161     {
162         ui.IncreaseScore(score);
163     }

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