IncreaseSpeedByBonus
How do I use Increase Speed By Bonus
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
155 | case (BonusesEnum.bonusSpeed): IncreaseSpeedByBonus(); break; | 1 |
183 | public void IncreaseSpeedByBonus(int addSpeed = 1) | 2 |
File name: PlayerControl.cs
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148 void GetBonusEffect(BonusesEnum currentBonus)
149 {
150 switch (currentBonus)
151 {
152 case (BonusesEnum.bonusMoney): IncreaseScoreByBonus(); break;
153 case (BonusesEnum.bonusBullet): IncreaseBulletsByBonus(); break;
154 case (BonusesEnum.bonusHealth): IncreaseCurrentLifeByBonus(); break;
155 case (BonusesEnum.bonusSpeed): IncreaseSpeedByBonus(); break;
156 }
157
158 }
File name: PlayerControl.cs
Copy
183 public void IncreaseSpeedByBonus(int addSpeed = 1)
184 {
185 speedCurrent += addSpeed;
186 if (speedCurrent >= speedMaximum)
187 {
188 speedCurrent = speedMaximum;
189 ui.ShowInformation("SPEED MAX");
190 }
191 else
192 ui.ShowInformation("+SPEED");
193 }
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