IncreaseSpeedByBonus









How do I use Increase Speed By Bonus
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: PlayerControl.cs Copy
148     void GetBonusEffect(BonusesEnum currentBonus)
149     {
150         switch (currentBonus)
151         {
152             case (BonusesEnum.bonusMoney): IncreaseScoreByBonus(); break;
153             case (BonusesEnum.bonusBullet): IncreaseBulletsByBonus(); break;
154             case (BonusesEnum.bonusHealth): IncreaseCurrentLifeByBonus(); break;
155             case (BonusesEnum.bonusSpeed): IncreaseSpeedByBonus(); break;
156         }
157
158     }
File name: PlayerControl.cs Copy
183     public void IncreaseSpeedByBonus(int addSpeed = 1)
184     {
185         speedCurrent += addSpeed;
186         if (speedCurrent >= speedMaximum)
187         {
188             speedCurrent = speedMaximum;
189             ui.ShowInformation("SPEED MAX");
190         }
191         else
192             ui.ShowInformation("+SPEED");
193     }

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