InitializeGameplayVariables









How do I use Initialize Gameplay Variables
Below are practical examples compiled from projects for learning and reference purposes

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File name: GameplayController.cs Copy
21  void Start () {
22   if(MusicController.instance != null && GameController.instance != null){
23    if (GameController.instance.isMusicOn) {
24     MusicController.instance.PlayGameplaySound ();
25    } else {
26     MusicController.instance.StopAllSound ();
27    }
28   }
29
30   InitializeGameplayVariables ();
31  }
File name: GameplayController.cs Copy
40  void InitializeGameplayVariables(){
41   if(GameController.instance != null){
42    InitializeCoins ();
43    InitializeWeaponLevel ();
44    InitializeUpgradePrice ();
45   }
46   InitializePlayer ();
47   statusTab.SetActive (true);
48   deployButton.SetActive (true);
49   upgradeButton.SetActive (true);
50   coinTab.SetActive (false);
51   gameoverPanel.SetActive (false);
52   startMoving = false;
53  }
File name: GameplayController.cs Copy
221  public void RetryButton(){
222   InitializeGameplayVariables ();
223   ClearAllEnemies ();
224   gameInProgress = false;
225   GameObject.FindGameObjectWithTag ("Spawner").transform.GetComponent ().active = false;
226  }

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