InitializeGameplayVariables
How do I use Initialize Gameplay Variables
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
30 | InitializeGameplayVariables (); | 1 |
40 | void InitializeGameplayVariables(){ | 2 |
222 | InitializeGameplayVariables (); | 3 |
File name: GameplayController.cs
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21 void Start () {
22 if(MusicController.instance != null && GameController.instance != null){
23 if (GameController.instance.isMusicOn) {
24 MusicController.instance.PlayGameplaySound ();
25 } else {
26 MusicController.instance.StopAllSound ();
27 }
28 }
29
30 InitializeGameplayVariables ();
31 }
File name: GameplayController.cs
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40 void InitializeGameplayVariables(){
41 if(GameController.instance != null){
42 InitializeCoins ();
43 InitializeWeaponLevel ();
44 InitializeUpgradePrice ();
45 }
46 InitializePlayer ();
47 statusTab.SetActive (true);
48 deployButton.SetActive (true);
49 upgradeButton.SetActive (true);
50 coinTab.SetActive (false);
51 gameoverPanel.SetActive (false);
52 startMoving = false;
53 }
File name: GameplayController.cs
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221 public void RetryButton(){
222 InitializeGameplayVariables ();
223 ClearAllEnemies ();
224 gameInProgress = false;
225 GameObject.FindGameObjectWithTag ("Spawner").transform.GetComponent
226 }
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