InitializeVariables









How do I use Initialize Variables
Below are practical examples compiled from projects for learning and reference purposes

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File name: Cloud.cs Copy
12  void Awake(){
13   InitializeVariables ();
14  }
File name: Cloud.cs Copy
31  void InitializeVariables(){
32   Vector3 topBound = Camera.main.ViewportToWorldPoint (new Vector3 (0, 1, 0));
33   Vector3 bottomBound = Camera.main.ViewportToWorldPoint (new Vector3 (0, 0, 0));
34   Vector3 temp = transform.position;
35   target = new Vector3(0, maxBottom - 20, 0);
36   maxTop = topBound.y;
37   maxBottom = bottomBound.y;
38
39   temp.y = maxTop + 11;
40
41   transform.position = temp;
42
43  }
File name: EnemySpawner.cs Copy
22  void Start () {
23   InitializeVariables ();
24   LimitBounds ();
25  }
File name: EnemySpawner.cs Copy
98  public void InitializeVariables(){
99   count = maxCount;
100   time = 0f;
101   active = true;
102   isBossReady = false;
103  }
File name: GameplayController.cs Copy
228  public void InitializeSpawners(){
229   GameObject.FindGameObjectWithTag ("Spawner").transform.GetComponent ().InitializeVariables ();
230   gameInProgress = true;
231  }
File name: EnemyController.cs Copy
23  void Start () {
24   InitializeVariables ();
25  }
File name: EnemyController.cs Copy
32  void InitializeVariables(){
33   hitPoints = maxHitPoints;
34   maxScore = 1000;
35  }
File name: GameplayController.cs Copy
32  void Start () {
33   InitializeVariables ();
34
35   if (GameController.instance != null && MusicController.instance != null) {
36    if (GameController.instance.isMusicOn) {
37     MusicController.instance.GameplaySound ();
38    } else {
39     MusicController.instance.StopAllSounds ();
40    }
41   }
42
43  }
File name: GameplayController.cs Copy
70  void InitializeVariables(){
71   gameInProgress = true;
72   enemies = new List (GameObject.FindGameObjectsWithTag ("Enemy"));
73   objects = new List (GameObject.FindGameObjectsWithTag ("Object"));
74   distance = 10f;
75   if(GameController.instance != null){
76    GameController.instance.score = 0;
77    prevLevel = GameController.instance.currentLevel;
78    highscore.transform.GetChild (0).transform.GetComponent ().text = GameController.instance.highscore [GameController.instance.currentLevel - 1].ToString ("N0");
79
80    if(GameController.instance.highscore[GameController.instance.currentLevel - 1] > 0){
81     highscore.gameObject.SetActive (true);
82    }
83
84   }
85
86  }
File name: MusicController.cs Copy
13  void Awake(){
14   CreateInstance ();
15   InitializeVariables ();
16  }

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