InitializeWeaponLevel









How do I use Initialize Weapon Level
Below are practical examples compiled from projects for learning and reference purposes

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File name: GameplayController.cs Copy
40  void InitializeGameplayVariables(){
41   if(GameController.instance != null){
42    InitializeCoins ();
43    InitializeWeaponLevel ();
44    InitializeUpgradePrice ();
45   }
46   InitializePlayer ();
47   statusTab.SetActive (true);
48   deployButton.SetActive (true);
49   upgradeButton.SetActive (true);
50   coinTab.SetActive (false);
51   gameoverPanel.SetActive (false);
52   startMoving = false;
53  }
File name: GameplayController.cs Copy
61  void InitializeWeaponLevel(){
62   if (GameController.instance.weaponLevel != 5) {
63    currentWeaponLevel.text = "LVL " + GameController.instance.weaponLevel.ToString ();
64    int newLevel = GameController.instance.weaponLevel + 1;
65    nextWeaponLevel.text = "LVL " + newLevel.ToString ();
66    maxLevelText.gameObject.SetActive (false);
67    activeWeaponLevelText.text = GameController.instance.weaponLevel.ToString();
68   } else {
69    arrowIcon.SetActive (false);
70    currentWeaponLevel.gameObject.SetActive (false);
71    nextWeaponLevel.gameObject.SetActive (false);
72    maxLevelText.gameObject.SetActive (true);
73    activeWeaponLevelText.text = "MAX";
74   }
75  }
File name: GameplayController.cs Copy
186  public void PurchaseUpgrade(){
187
188   if(GameController.instance != null){
189    if(GameController.instance.weaponLevel != 5){
190     if (GameController.instance.coins >= price) {
191      GameController.instance.coins -= price;
192      GameController.instance.weaponLevel += 1;
193
194      GameController.instance.Save ();
195
196      InitializeCoins ();
197      InitializeUpgradePrice ();
198      InitializeWeaponLevel ();
199     } else {
200      upgrade.Play ("Upgrade Button Anim");
201     }
202    }
203   }
204  }

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