InRoomChat









How do I use In Room Chat
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: WorkerInGame.cs Copy
34     public void OnMasterClientSwitched(PhotonPlayer player)
35     {
36         Debug.Log("OnMasterClientSwitched: " + player);
37
38         string message;
39         InRoomChat chatComponent = GetComponent(); // if we find a InRoomChat component, we print out a short message
40
41         if (chatComponent != null)
42         {
43             // to check if this client is the new master...
44             if (player.isLocal)
45             {
46                 message = "You are Master Client now.";
47             }
48             else
49             {
50                 message = player.name + " is Master Client now.";
51             }
52
53
54             chatComponent.AddLine(message); // the Chat method is a RPC. as we don't want to send an RPC and neither create a PhotonMessageInfo, lets call AddLine()
55         }
56     }

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