Internal
How do I use Internal
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: ChatGui.cs
Copy
95 public void Update()
96 {
97 if (this.chatClient != null)
98 {
99 this.chatClient.Service(); // make sure to call this regularly! it limits effort internally, so calling often is ok!
100 }
101 }
File name: CubeInter.cs
Copy
10 // By default this is 10 times/second for OnSerialize. (See PhotonNetwork.sendIntervalOnSerialize)
17 {
18 internal double timestamp;
19 internal Vector3 pos;
20 internal Quaternion rot;
21 }
File name: AccountService.cs
Copy
29 public string Message { get; private set; } // msg from server (in case of success, this is the appid)
31 protected internal Exception Exception { get; set; } // exceptions in account-server communication
File name: PhotonEditor.cs
Copy
241 internal protected static bool CheckPunPlus()
242 {
243 androidLibExists = File.Exists("Assets/Plugins/Android/libPhotonSocketPlugin.so");
244 iphoneLibExists = File.Exists("Assets/Plugins/IPhone/libPhotonSocketPlugin.a");
245
246 isPunPlus = androidLibExists || iphoneLibExists;
247 return isPunPlus;
248 }
File name: PhotonEditor.cs
Copy
420 protected virtual void OnGuiRegisterCloudApp()
421 {
422 GUI.skin.label.wordWrap = true;
423 if (!this.isSetupWizard)
424 {
425 GUILayout.BeginHorizontal();
426 GUILayout.FlexibleSpace();
427 if (GUILayout.Button(CurrentLang.MainMenuButton, GUILayout.ExpandWidth(false)))
428 {
429 this.SwitchMenuState(GUIState.Main);
430 }
431
432 GUILayout.EndHorizontal();
433
434 GUILayout.Space(15);
435 }
436
437 if (this.photonSetupState == PhotonSetupStates.RegisterForPhotonCloud)
438 {
439 GUI.skin.label.fontStyle = FontStyle.Bold;
440 GUILayout.Label(CurrentLang.ConnectButton);
441 EditorGUILayout.Separator();
442 GUI.skin.label.fontStyle = FontStyle.Normal;
443
444 GUILayout.Label(CurrentLang.UsePhotonLabel);
445 EditorGUILayout.Separator();
446 this.emailAddress = EditorGUILayout.TextField(CurrentLang.EmailLabel, this.emailAddress);
447
448 if (GUILayout.Button(CurrentLang.SendButton))
449 {
450 GUIUtility.keyboardControl = 0;
451 this.RegisterWithEmail(this.emailAddress);
452 }
453
454 GUILayout.Space(20);
455
456
457 GUILayout.Label(CurrentLang.SignedUpAlreadyLabel);
458 if (GUILayout.Button(CurrentLang.SetupButton))
459 {
460 this.photonSetupState = PhotonSetupStates.SetupPhotonCloud;
461 }
462 EditorGUILayout.Separator();
463
464
465 GUILayout.Label(CurrentLang.RegisterByWebsiteLabel);
466 if (GUILayout.Button(CurrentLang.AccountWebsiteButton))
467 {
468 EditorUtility.OpenWithDefaultApp(UrlAccountPage + Uri.EscapeUriString(this.emailAddress));
469 }
470
471 EditorGUILayout.Separator();
472
473 GUILayout.Label(CurrentLang.SelfHostLabel);
474
475 if (GUILayout.Button(CurrentLang.SelfHostSettingsButton))
476 {
477 this.photonSetupState = PhotonSetupStates.SetupSelfHosted;
478 }
479
480 GUILayout.FlexibleSpace();
481
482
483 if (!InternalEditorUtility.HasAdvancedLicenseOnBuildTarget(BuildTarget.Android) || !InternalEditorUtility.HasAdvancedLicenseOnBuildTarget(BuildTarget.iOS))
484 {
485 GUILayout.Label(CurrentLang.MobileExportNoteLabel);
486 }
487 EditorGUILayout.Separator();
488 }
489 else if (this.photonSetupState == PhotonSetupStates.EmailAlreadyRegistered)
490 {
491 GUI.skin.label.fontStyle = FontStyle.Bold;
492 GUILayout.Label(CurrentLang.OopsLabel);
493 GUI.skin.label.fontStyle = FontStyle.Normal;
494
495 GUILayout.Label(CurrentLang.EmailInUseLabel);
496
497 if (GUILayout.Button(CurrentLang.SeeMyAccountPageButton))
498 {
499 EditorUtility.OpenWithDefaultApp(UrlCloudDashboard + Uri.EscapeUriString(this.emailAddress));
500 }
501
502 EditorGUILayout.Separator();
503
504 GUILayout.Label(CurrentLang.KnownAppIdLabel);
505 GUILayout.BeginHorizontal();
506 if (GUILayout.Button(CurrentLang.CancelButton))
507 {
508 this.photonSetupState = PhotonSetupStates.RegisterForPhotonCloud;
509 }
510
511 if (GUILayout.Button(CurrentLang.SetupButton))
512 {
513 this.photonSetupState = PhotonSetupStates.SetupPhotonCloud;
514 }
515
516 GUILayout.EndHorizontal();
517 }
518 else if (this.photonSetupState == PhotonSetupStates.SetupPhotonCloud)
519 {
520 // cloud setup
521 GUI.skin.label.fontStyle = FontStyle.Bold;
522 GUILayout.Label(CurrentLang.PhotonCloudConnect);
523 GUI.skin.label.fontStyle = FontStyle.Normal;
524
525 EditorGUILayout.Separator();
526 this.OnGuiSetupCloudAppId();
527 this.OnGuiCompareAndHelpOptions();
528 }
529 else if (this.photonSetupState == PhotonSetupStates.SetupSelfHosted)
530 {
531 // self-hosting setup
532 GUI.skin.label.fontStyle = FontStyle.Bold;
533 GUILayout.Label(CurrentLang.SetupOwnHostLabel);
534 GUI.skin.label.fontStyle = FontStyle.Normal;
535
536 EditorGUILayout.Separator();
537
538 this.OnGuiSetupSelfhosting();
539 this.OnGuiCompareAndHelpOptions();
540 }
541 }
File name: PhotonEditor.cs
Copy
543 protected virtual void OnGuiMainWizard()
544 {
545 GUILayout.BeginHorizontal();
546 GUILayout.FlexibleSpace();
547 GUILayout.Label(WizardIcon);
548 GUILayout.FlexibleSpace();
549 GUILayout.EndHorizontal();
550
551 EditorGUILayout.Separator();
552
553 GUILayout.Label(CurrentLang.PUNWizardLabel, EditorStyles.boldLabel);
554 if (isPunPlus)
555 {
556 GUILayout.Label(CurrentLang.MobilePunPlusExportNoteLabel);
557 }
558 else if (!InternalEditorUtility.HasAdvancedLicenseOnBuildTarget(BuildTarget.Android) || !InternalEditorUtility.HasAdvancedLicenseOnBuildTarget(BuildTarget.iOS))
559 {
560 GUILayout.Label(CurrentLang.MobileExportNoteLabel);
561 }
562 EditorGUILayout.Separator();
563
564
565 // settings button
566 GUILayout.BeginHorizontal();
567 GUILayout.Label(CurrentLang.SettingsButton, EditorStyles.boldLabel, GUILayout.Width(100));
568 if (GUILayout.Button(new GUIContent(CurrentLang.SetupButton, CurrentLang.SetupServerCloudLabel)))
569 {
570 this.InitPhotonSetupWindow();
571 }
572
573 GUILayout.EndHorizontal();
574 EditorGUILayout.Separator();
575
576
577 // find / select settings asset
578 GUILayout.BeginHorizontal();
579 GUILayout.Label(CurrentLang.SettingsFileLabel, EditorStyles.boldLabel, GUILayout.Width(100));
580 if (GUILayout.Button(new GUIContent(CurrentLang.LocateSettingsButton, CurrentLang.SettingsHighlightLabel)))
581 {
582 EditorGUIUtility.PingObject(PhotonEditor.Current);
583 }
584
585 GUILayout.EndHorizontal();
586
587
588 GUILayout.FlexibleSpace();
589
590 // converter
591 GUILayout.BeginHorizontal();
592 GUILayout.Label(CurrentLang.ConverterLabel, EditorStyles.boldLabel, GUILayout.Width(100));
593 if (GUILayout.Button(new GUIContent(CurrentLang.StartButton, CurrentLang.UNtoPUNLabel)))
594 {
595 PhotonConverter.RunConversion();
596 }
597
598 GUILayout.EndHorizontal();
599 EditorGUILayout.Separator();
600
601
602 // documentation
603 GUILayout.BeginHorizontal();
604 GUILayout.Label(CurrentLang.DocumentationLabel, EditorStyles.boldLabel, GUILayout.Width(100));
605 GUILayout.BeginVertical();
606 if (GUILayout.Button(new GUIContent(CurrentLang.OpenPDFText, CurrentLang.OpenPDFTooltip)))
607 {
608 EditorUtility.OpenWithDefaultApp(DocumentationLocation);
609 }
610
611 if (GUILayout.Button(new GUIContent(CurrentLang.OpenDevNetText, CurrentLang.OpenDevNetTooltip)))
612 {
613 EditorUtility.OpenWithDefaultApp(UrlDevNet);
614 }
615
616 if (GUILayout.Button(new GUIContent(CurrentLang.OpenCloudDashboardText, CurrentLang.OpenCloudDashboardTooltip)))
617 {
618 EditorUtility.OpenWithDefaultApp(UrlCloudDashboard + Uri.EscapeUriString(this.emailAddress));
619 }
620
621 if (GUILayout.Button(new GUIContent(CurrentLang.OpenForumText, CurrentLang.OpenForumTooltip)))
622 {
623 EditorUtility.OpenWithDefaultApp(UrlForum);
624 }
625
626 GUILayout.EndVertical();
627 GUILayout.EndHorizontal();
628 }
File name: PhotonViewHandler.cs
Copy
25 internal static void HierarchyChange()
26 {
27 if (Application.isPlaying)
28 {
29 //Debug.Log("HierarchyChange ignored, while running.");
30 CheckSceneForStuckHandlers = true; // done once AFTER play mode.
31 return;
32 }
33
34 if (CheckSceneForStuckHandlers)
35 {
36 CheckSceneForStuckHandlers = false;
37 PhotonNetwork.InternalCleanPhotonMonoFromSceneIfStuck();
38 }
39
40 HashSet
41 HashSet
42 bool fixedSomeId = false;
43
44 //// the following code would be an option if we only checked scene objects (but we can check all PVs)
45 //PhotonView[] pvObjects = GameObject.FindSceneObjectsOfType(typeof(PhotonView)) as PhotonView[];
46 //Debug.Log("HierarchyChange. PV Count: " + pvObjects.Length);
47
48 string levelName = Application.loadedLevelName;
49 #if UNITY_EDITOR
50 levelName = System.IO.Path.GetFileNameWithoutExtension(EditorApplication.currentScene);
51 #endif
52 int minViewIdInThisScene = PunSceneSettings.MinViewIdForScene(levelName);
53 //Debug.Log("Level '" + Application.loadedLevelName + "' has a minimum ViewId of: " + minViewIdInThisScene);
54
55 PhotonView[] pvObjects = Resources.FindObjectsOfTypeAll(typeof(PhotonView)) as PhotonView[];
56
57 foreach (PhotonView view in pvObjects)
58 {
59 // first pass: fix prefabs to viewID 0 if they got a view number assigned (cause they should not have one!)
60 if (EditorUtility.IsPersistent(view.gameObject))
61 {
62 if (view.viewID != 0 || view.prefixBackup != -1 || view.instantiationId != -1)
63 {
64 Debug.LogWarning("PhotonView on persistent object being fixed (id and prefix must be 0). Was: " + view);
65 view.viewID = 0;
66 view.prefixBackup = -1;
67 view.instantiationId = -1;
68 EditorUtility.SetDirty(view);
69 fixedSomeId = true;
70 }
71 }
72 else
73 {
74 // keep all scene-instanced PVs for later re-check
75 pvInstances.Add(view);
76 }
77 }
78
79 Dictionary
80
81 // second pass: check all used-in-scene viewIDs for duplicate viewIDs (only checking anything non-prefab)
82 // scene-PVs must have user == 0 (scene/room) and a subId != 0
83 foreach (PhotonView view in pvInstances)
84 {
85 if (view.ownerId > 0)
86 {
87 Debug.Log("Re-Setting Owner ID of: " + view);
88 }
89 view.ownerId = 0; // simply make sure no owner is set (cause room always uses 0)
90 view.prefix = -1; // TODO: prefix could be settable via inspector per scene?!
91
92 if (view.viewID != 0)
93 {
94 if (view.viewID < minViewIdInThisScene || usedInstanceViewNumbers.Contains(view.viewID))
95 {
96 view.viewID = 0; // avoid duplicates and negative values by assigning 0 as (temporary) number to be fixed in next pass
97 }
98 else
99 {
100 usedInstanceViewNumbers.Add(view.viewID); // builds a list of currently used viewIDs
101
102 int instId = 0;
103 if (idPerObject.TryGetValue(view.gameObject, out instId))
104 {
105 view.instantiationId = instId;
106 }
107 else
108 {
109 view.instantiationId = view.viewID;
110 idPerObject[view.gameObject] = view.instantiationId;
111 }
112 }
113 }
114
115 }
116
117 // third pass: anything that's now 0 must get a new (not yet used) ID (starting at 0)
118 int lastUsedId = (minViewIdInThisScene > 0) ? minViewIdInThisScene - 1 : 0;
119
120 foreach (PhotonView view in pvInstances)
121 {
122 if (view.viewID == 0)
123 {
124 // Debug.LogWarning("setting scene ID: " + view.gameObject.name + " ID: " + view.subId.ID + " scene ID: " + view.GetSceneID() + " IsPersistent: " + EditorUtility.IsPersistent(view.gameObject) + " IsSceneViewIDFree: " + IsSceneViewIDFree(view.subId.ID, view));
125 int nextViewId = PhotonViewHandler.GetID(lastUsedId, usedInstanceViewNumbers);
126
127 view.viewID = nextViewId;
128
129 int instId = 0;
130 if (idPerObject.TryGetValue(view.gameObject, out instId))
131 {
132 Debug.Log("Set inst ID");
133 view.instantiationId = instId;
134 }
135 else
136 {
137 view.instantiationId = view.viewID;
138 idPerObject[view.gameObject] = nextViewId;
139 }
140
141 //// when using the Editor's serialization (view.subId in this case), this is not needed, it seems
142 //PrefabUtility.RecordPrefabInstancePropertyModifications(view);
143
144 lastUsedId = nextViewId;
145 EditorUtility.SetDirty(view);
146 fixedSomeId = true;
147 }
148 }
149
150
151 if (fixedSomeId)
152 {
153 //Debug.LogWarning("Some subId was adjusted."); // this log is only interesting for Exit Games
154 }
155 }
File name: CustomTypes.cs
Copy
32 internal static void Register()
33 {
34 PhotonPeer.RegisterType(typeof(Vector2), (byte)'W', SerializeVector2, DeserializeVector2);
35 PhotonPeer.RegisterType(typeof(Vector3), (byte)'V', SerializeVector3, DeserializeVector3);
36 PhotonPeer.RegisterType(typeof(Quaternion), (byte)'Q', SerializeQuaternion, DeserializeQuaternion);
37 PhotonPeer.RegisterType(typeof(PhotonPlayer), (byte)'P', SerializePhotonPlayer, DeserializePhotonPlayer);
38 }
Download file with original file name:Internal
Internal 106 lượt xem
Gõ tìm kiếm nhanh...