JoinTeam
How do I use Join Team
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
100 | Debug.LogWarning("JoinTeam was called in state: " + PhotonNetwork.connectionStateDetailed + ". Not connectedAndReady."); | 1 |
File name: PunTeams.cs
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96 public static void SetTeam(this PhotonPlayer player, PunTeams.Team team)
97 {
98 if (!PhotonNetwork.connectedAndReady)
99 {
100 Debug.LogWarning("JoinTeam was called in state: " + PhotonNetwork.connectionStateDetailed + ". Not connectedAndReady.");
101 }
102
103 PunTeams.Team currentTeam = PhotonNetwork.player.GetTeam();
104 if (currentTeam != team)
105 {
106 PhotonNetwork.player.SetCustomProperties(new Hashtable() {{PunTeams.TeamPlayerProp, (byte) team}});
107 }
108 }
JoinTeam 108 lượt xem
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