KEYCODE_L
How do I use K E Y C O D E_ L
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: OnClickRequestOwnership.cs
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8 public void OnClick()
9 {
10 if( Input.GetKey( KeyCode.LeftShift ) || Input.GetKey( KeyCode.RightShift ) )
11 {
12 Vector3 colVector = new Vector3( Random.Range( 0.0f, 1.0f ), Random.Range( 0.0f, 1.0f ), Random.Range( 0.0f, 1.0f ) );
13 this.photonView.RPC( "ColorRpc", PhotonTargets.AllBufferedViaServer, colVector );
14 }
15 else
16 {
17 if( this.photonView.ownerId == PhotonNetwork.player.ID )
18 {
19 Debug.Log( "Not requesting ownership. Already mine." );
20 return;
21 }
22
23 this.photonView.RequestOwnership();
24 }
25 }
File name: PhotonStatsGui.cs
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53 public void Update()
54 {
55 if (Input.GetKeyDown(KeyCode.Tab) && Input.GetKey(KeyCode.LeftShift))
56 {
57 this.statsWindowOn = !this.statsWindowOn;
58 this.statsOn = true; // enable stats when showing the window
59 }
60 }
File name: PlayerController.cs
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43 void PlayerMovement(){
44 if(Input.GetKey(KeyCode.LeftArrow)){
45 position.x -= speed * Time.deltaTime;
46 }else if(Input.GetKey(KeyCode.RightArrow)){
47 position.x += speed * Time.deltaTime;
48 }
49
50 position.x = Mathf.Clamp (position.x, maxLeft + 0.5f, maxRight - 0.5f);
51 transform.position = position;
52
53 }
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