KEYCODE_X









How do I use K E Y C O D E_ X
Below are practical examples compiled from projects for learning and reference purposes

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File name: GameManager.cs Copy
172  void Update () {
173
174#if UNITY_EDITOR
175   if (Input.GetKeyDown(KeyCode.Z)) {
176    GameManager.Instance.GameState.Checkmate();
177    GameOver(p1,GameOverType.CHECKMATE); //TODO delete
178   } else if (Input.GetKeyDown(KeyCode.X)) {
179    GameManager.Instance.GameState.Checkmate();
180    GameOver(p2,GameOverType.CHECKMATE); //TODO delete
181   } else if (Input.GetKeyDown(KeyCode.C)) {
182    GameManager.Instance.GameState.Stalemate();
183    GameOver(p2,GameOverType.STALEMATE);
184   }
185#endif
186
187   if (!ready) return;
188   if (gameState.IsGameOver) return;
189
190
191   //EXPERIMENT_TIMER
192   if (whiteTurn) {
193    whiteTimer -= Time.deltaTime;
194    if (whiteTimer < 0 ) {
195     whiteTimer = 0;
196     GameManager.Instance.GameState.OutOfTime();
197     GameOver(p2, GameOverType.OUT_OF_TIME);
198    }
199    UpdateWhiteTimer();
200   } else {
201    blackTimer -= Time.deltaTime;
202    if (blackTimer < 0 ) {
203     blackTimer = 0;
204     GameManager.Instance.GameState.OutOfTime();
205     GameOver(p1, GameOverType.OUT_OF_TIME);
206    }
207    UpdateBlackTimer();
208   }
209  }

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