KEYCODE_X
How do I use K E Y C O D E_ X
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
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178 | } else if (Input.GetKeyDown(KeyCode.X)) { | 1 |
File name: GameManager.cs
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172 void Update () {
173
174#if UNITY_EDITOR
175 if (Input.GetKeyDown(KeyCode.Z)) {
176 GameManager.Instance.GameState.Checkmate();
177 GameOver(p1,GameOverType.CHECKMATE); //TODO delete
178 } else if (Input.GetKeyDown(KeyCode.X)) {
179 GameManager.Instance.GameState.Checkmate();
180 GameOver(p2,GameOverType.CHECKMATE); //TODO delete
181 } else if (Input.GetKeyDown(KeyCode.C)) {
182 GameManager.Instance.GameState.Stalemate();
183 GameOver(p2,GameOverType.STALEMATE);
184 }
185#endif
186
187 if (!ready) return;
188 if (gameState.IsGameOver) return;
189
190
191 //EXPERIMENT_TIMER
192 if (whiteTurn) {
193 whiteTimer -= Time.deltaTime;
194 if (whiteTimer < 0 ) {
195 whiteTimer = 0;
196 GameManager.Instance.GameState.OutOfTime();
197 GameOver(p2, GameOverType.OUT_OF_TIME);
198 }
199 UpdateWhiteTimer();
200 } else {
201 blackTimer -= Time.deltaTime;
202 if (blackTimer < 0 ) {
203 blackTimer = 0;
204 GameManager.Instance.GameState.OutOfTime();
205 GameOver(p1, GameOverType.OUT_OF_TIME);
206 }
207 UpdateBlackTimer();
208 }
209 }
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