Label1
How do I use Label1
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: frmThi.cs
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37 private void test()
38 {
39 strcheck = strdapan[j];
40 if (checkBox1.Text == strcheck && checkBox1.Checked)
41 {
42 diem = diem + 1;
43 }
44 if (checkBox2.Text == strcheck && checkBox2.Checked)
45 {
46 diem = diem + 1;
47 }
48 if (checkBox3.Text == strcheck && checkBox3.Checked)
49 {
50 diem = diem + 1;
51 }
52 if (checkBox4.Text == strcheck && checkBox4.Checked)
53 {
54 diem = diem + 1;
55 }
56 int diem1 = 0 + diem;
57 label1.Text = diem1.ToString();
58 }
File name: frmThi.cs
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59 private void getdapan()
60 {
61 strcheck = strdapan[j + 1];
62 if (checkBox1.Text == strcheck && checkBox1.Checked)
63 {
64 diem = diem + 1;
65 }
66 if (checkBox2.Text == strcheck && checkBox2.Checked)
67 {
68 diem = diem + 1;
69 }
70 if (checkBox3.Text == strcheck && checkBox3.Checked)
71 {
72 diem = diem + 1;
73 }
74 if (checkBox4.Text == strcheck && checkBox4.Checked)
75 {
76 diem = diem + 1;
77 }
78 int diem1 = 0 + diem;
79 label1.Text = diem1.ToString();
80 }
File name: frmThi.cs
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92 private void getdatakq()
93 {
94 ten = frmluachon.tenthisinh;
95 strcapdo1 = frmluachon.strcapdo;
96 strsoluongcauhoi1 = frmluachon.strsoluongcauhoi;
97 diemkq = label1.Text;
98 frmKetQuathuthu frmformkq = new frmKetQuathuthu();
99 frmformkq.frmformthi1 = this;
100 frmformkq.Show();
101 }
File name: frmThi.cs
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235 private void frmThi_Load(object sender, EventArgs e)
236 {
237 test();
238 dapan();
239 getData(iRows);
240 load();
241 label1.Hide();
242 }
File name: frmThongTinNhom.cs
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54 private void label1_Click(object sender, EventArgs e)
55 {
56 this.Close();
57 }
File name: frmThongTinNhom.cs
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69 private void label10_Click(object sender, EventArgs e)
70 {
71 this.Close();
72 }
File name: frmThongTinNhom.cs
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74 private void label11_Click(object sender, EventArgs e)
75 {
76 this.Close();
77 }
File name: frmThongTinNhom.cs
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79 private void label12_Click(object sender, EventArgs e)
80 {
81 this.Close();
82 }
File name: DialogUnity.cs
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26 public void setText(string oneline)
27 {
28 bitmapFont = new BitmapFont("Fonts/shop_font", "Fonts/shop_font_xml", label1);
29 bitmapFont.setText(oneline, 0, 15);
30 Transform[] fontTransforms = label1.GetComponentsInChildren
31 for (int i = 0; i < fontTransforms.Length; i++)
32 {
33 if (fontTransforms[i].gameObject.GetComponent
34 {
35 fontTransforms[i].gameObject.layer = LayerMask.NameToLayer("GUI");
36 fontTransforms[i].gameObject.GetComponent
37 }
38 }
39 }
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