LastPosition









How do I use Last Position
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: RPGMovement.cs Copy
51     void UpdateAnimation()
52     {
53         Vector3 movementVector = transform.position - m_LastPosition;
54
55         float speed = Vector3.Dot( movementVector.normalized, transform.forward );
56         float direction = Vector3.Dot( movementVector.normalized, transform.right );
57
58         if( Mathf.Abs( speed ) < 0.2f )
59         {
60             speed = 0f;
61         }
62
63         if( speed > 0.6f )
64         {
65             speed = 1f;
66             direction = 0f;
67         }
68
69         if( speed >= 0f )
70         {
71             if( Mathf.Abs( direction ) > 0.7f )
72             {
73                 speed = 1f;
74             }
75         }
76
77         m_AnimatorSpeed = Mathf.MoveTowards( m_AnimatorSpeed, speed, Time.deltaTime * 5f );
78
79         m_Animator.SetFloat( "Speed", m_AnimatorSpeed );
80         m_Animator.SetFloat( "Direction", direction );
81
82         m_LastPosition = transform.position;
83     }
File name: SwipeListenerScript.cs Copy
10  void Update () {
11   //transform.guiText.text = "my text";
12   int fingerCount = 0;
13   foreach (Touch touch in Input.touches) {
14    if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled)
15     fingerCount++;
16
17    if (touch.phase == TouchPhase.Began)
18    {
19     startPosition = touch.position;
20     lastPosition = touch.position;
21    }
22
23    if (touch.phase == TouchPhase.Moved )
24    {
25     lastPosition = touch.position;
26    }
27    if(touch.phase == TouchPhase.Ended)
28    {
29
30     if((startPosition.x - lastPosition.x) > 80) // left swipe
31     {
32      this.Swipe ("x", -1);
33     }
34     else if((startPosition.x - lastPosition.x) < -80) // right swipe
35     {
36      this.Swipe ("x", 1);
37     }
38     else if((startPosition.y - lastPosition.y) < -80 ) // up swipe
39     {
40      this.Swipe ("y", 1);
41     }
42     else if((startPosition.y - lastPosition.y) > 80 ) // down swipe
43     {
44      this.Swipe ("y", -1);
45     }
46
47    }
48   }
49  }

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