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File name: PhotonEditor.cs Copy
250     private static void ImportWin8Support()
251     {
252         if (EditorApplication.isCompiling || EditorApplication.isPlayingOrWillChangePlaymode)
253         {
254             return; // don't import while compiling
255         }
256
257         #if UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_5_1 || UNITY_5_2
258         const string win8Package = "Assets/Plugins/Photon3Unity3D-Win8.unitypackage";
259
260         bool win8LibsExist = File.Exists("Assets/Plugins/WP8/Photon3Unity3D.dll") && File.Exists("Assets/Plugins/Metro/Photon3Unity3D.dll");
261         if (!win8LibsExist && File.Exists(win8Package))
262         {
263             AssetDatabase.ImportPackage(win8Package, false);
264         }
265         #endif
266     }

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