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How do I use L I N E
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: frmThi.cs Copy
26         private void dapan()
27         {
28             StreamReader srdapan = new StreamReader("DAPAN.txt");
29             string line;
30             for (int i = 0; i <= int.Parse(frmluachon.strsoluongcauhoi); i++)
31             {
32                 strdapan[i] = (line = srdapan.ReadLine());
33             }
34         }
File name: frmThi.cs Copy
168         /// Hàm đọc file txt gán dữ liệu vào List(cái này giống Array)
172         private List readfile(string path)
173         {
174             List lst = new List();
175             StreamReader stReader = new StreamReader(path);
176             //Lập lại cho đến câu cuối cùng của file txt
177             while (stReader.Peek() >= 0)
178             {
179                 //Thêm giá trị vào List
180                 lst.Add(stReader.ReadLine());
181             }
182             return lst;
183         }
File name: QLCauhoi.cs Copy
31         public void LoadCHvaomang()
32         {
33             tong = int.Parse(reader.ReadLine());
34             while (reader.Peek() > 0)
35             {
36                 CH[dem].Cauhoi1 = reader.ReadLine();
37                 CH[dem].Dapandung = reader.ReadLine();
38                 CH[dem].TraloiB = reader.ReadLine();
39                 CH[dem].TraloiC = reader.ReadLine();
40                 CH[dem].TraloiD = reader.ReadLine();
41                 dem++;
42             }
43         }
File name: ChatGui.cs Copy
103     public void OnGUI()
104     {
105         if (!this.IsVisible)
106         {
107             return;
108         }
109
110         GUI.skin.label.wordWrap = true;
111         //GUI.skin.button.richText = true; // this allows toolbar buttons to have bold/colored text. nice to indicate new msgs
112         //GUILayout.Button("lala"); // as richText, html tags could be in text
113
114
115         if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return))
116         {
117             if ("ChatInput".Equals(GUI.GetNameOfFocusedControl()))
118             {
119                 // focus on input -> submit it
120                 GuiSendsMsg();
121                 return; // showing the now modified list would result in an error. to avoid this, we just skip this single frame
122             }
123             else
124             {
125                 // assign focus to input
126                 GUI.FocusControl("ChatInput");
127             }
128         }
129
130         GUI.SetNextControlName("");
131         GUILayout.BeginArea(this.GuiRect);
132
133         GUILayout.FlexibleSpace();
134
135         if (this.chatClient.State != ChatState.ConnectedToFrontEnd)
136         {
137             GUILayout.Label("Not in chat yet.");
138         }
139         else
140         {
141             List channels = new List(this.chatClient.PublicChannels.Keys); // this could be cached
142             int countOfPublicChannels = channels.Count;
143             channels.AddRange(this.chatClient.PrivateChannels.Keys);
144
145             if (channels.Count > 0)
146             {
147                 int previouslySelectedChannelIndex = this.selectedChannelIndex;
148                 int channelIndex = channels.IndexOf(this.selectedChannelName);
149                 this.selectedChannelIndex = (channelIndex >= 0) ? channelIndex : 0;
150
151                 this.selectedChannelIndex = GUILayout.Toolbar(this.selectedChannelIndex, channels.ToArray(), GUILayout.ExpandWidth(false));
152                 this.scrollPos = GUILayout.BeginScrollView(this.scrollPos);
153
154                 this.doingPrivateChat = (this.selectedChannelIndex >= countOfPublicChannels);
155                 this.selectedChannelName = channels[this.selectedChannelIndex];
156
157                 if (this.selectedChannelIndex != previouslySelectedChannelIndex)
158                 {
159                     // changed channel -> scroll down, if private: pre-fill "to" field with target user's name
160                     this.scrollPos.y = float.MaxValue;
161                     if (this.doingPrivateChat)
162                     {
163                         string[] pieces = this.selectedChannelName.Split(new char[] {':'}, 3);
164                         this.userIdInput = pieces[1];
165                     }
166                 }
167
168                 GUILayout.Label(ChatGui.WelcomeText);
169
170                 if (this.chatClient.TryGetChannel(selectedChannelName, this.doingPrivateChat, out this.selectedChannel))
171                 {
172                     for (int i = 0; i < this.selectedChannel.Messages.Count; i++)
173                     {
174                         string sender = this.selectedChannel.Senders[i];
175                         object message = this.selectedChannel.Messages[i];
176                         GUILayout.Label(string.Format("{0}: {1}", sender, message));
177                     }
178                 }
179
180                 GUILayout.EndScrollView();
181             }
182         }
183
184
185         GUILayout.BeginHorizontal();
186         if (doingPrivateChat)
187         {
188             GUILayout.Label("to:", GUILayout.ExpandWidth(false));
189             GUI.SetNextControlName("WhisperTo");
190             this.userIdInput = GUILayout.TextField(this.userIdInput, GUILayout.MinWidth(100), GUILayout.ExpandWidth(false));
191             string focussed = GUI.GetNameOfFocusedControl();
192             if (focussed.Equals("WhisperTo"))
193             {
194                 if (this.userIdInput.Equals("username"))
195                 {
196                     this.userIdInput = "";
197                 }
198             }
199             else if (string.IsNullOrEmpty(this.userIdInput))
200             {
201                 this.userIdInput = "username";
202             }
203
204         }
205         GUI.SetNextControlName("ChatInput");
206         inputLine = GUILayout.TextField(inputLine);
207         if (GUILayout.Button("Send", GUILayout.ExpandWidth(false)))
208         {
209             GuiSendsMsg();
210         }
211         GUILayout.EndHorizontal();
212         GUILayout.EndArea();
213     }
File name: ChatGui.cs Copy
215     private void GuiSendsMsg()
216     {
217         if (string.IsNullOrEmpty(this.inputLine))
218         {
219
220             GUI.FocusControl("");
221             return;
222         }
223
224         if (this.inputLine[0].Equals('\\'))
225         {
226             string[] tokens = this.inputLine.Split(new char[] {' '}, 2);
227             if (tokens[0].Equals("\\help"))
228             {
229                 this.PostHelpToCurrentChannel();
230             }
231             if (tokens[0].Equals("\\state"))
232             {
233                 int newState = int.Parse(tokens[1]);
234                 this.chatClient.SetOnlineStatus(newState, new string[] { "i am state " + newState }); // this is how you set your own state and (any) message
235             }
236             else if (tokens[0].Equals("\\subscribe") && !string.IsNullOrEmpty(tokens[1]))
237             {
238                 this.chatClient.Subscribe(tokens[1].Split(new char[] {' ', ','}));
239             }
240             else if (tokens[0].Equals("\\unsubscribe") && !string.IsNullOrEmpty(tokens[1]))
241             {
242                 this.chatClient.Unsubscribe(tokens[1].Split(new char[] {' ', ','}));
243             }
244             else if (tokens[0].Equals("\\clear"))
245             {
246                 if (this.doingPrivateChat)
247                 {
248                     this.chatClient.PrivateChannels.Remove(this.selectedChannelName);
249                 }
250                 else
251                 {
252                     ChatChannel channel;
253                     if (this.chatClient.TryGetChannel(this.selectedChannelName, this.doingPrivateChat, out channel))
254                     {
255                         channel.ClearMessages();
256                     }
257                 }
258             }
259             else if (tokens[0].Equals("\\msg") && !string.IsNullOrEmpty(tokens[1]))
260             {
261                 string[] subtokens = tokens[1].Split(new char[] {' ', ','}, 2);
262                 string targetUser = subtokens[0];
263                 string message = subtokens[1];
264                 this.chatClient.SendPrivateMessage(targetUser, message);
265             }
266         }
267         else
268         {
269             if (this.doingPrivateChat)
270             {
271                 this.chatClient.SendPrivateMessage(this.userIdInput, this.inputLine);
272             }
273             else
274             {
275                 this.chatClient.PublishMessage(this.selectedChannelName, this.inputLine);
276             }
277         }
278
279         this.inputLine = "";
280         GUI.FocusControl("");
281     }
File name: ChatGui.cs Copy
296     public void OnConnected()
297     {
298         if (this.ChannelsToJoinOnConnect != null && this.ChannelsToJoinOnConnect.Length > 0)
299         {
300             this.chatClient.Subscribe(this.ChannelsToJoinOnConnect, this.HistoryLengthToFetch);
301         }
302
303         this.chatClient.AddFriends(new string[] {"tobi", "ilya"}); // Add some users to the server-list to get their status updates
304         this.chatClient.SetOnlineStatus(ChatUserStatus.Online); // You can set your online state (without a mesage).
305     }
File name: NamePickGui.cs Copy
15     public void Awake()
16     {
17         this.guiCenteredRect = new Rect(Screen.width/2-GuiSize.x/2, Screen.height/2-GuiSize.y/4, GuiSize.x, GuiSize.y);
18         this.chatComponent = this.GetComponent();
19
20         if (this.chatComponent != null && chatComponent.enabled)
21         {
22             Debug.LogWarning("When using the NamePickGui, ChatGui should be disabled initially.");
23
24             if (this.chatComponent.chatClient != null)
25             {
26                 this.chatComponent.chatClient.Disconnect();
27             }
28             this.chatComponent.enabled = false;
29         }
30
31         string prefsName = PlayerPrefs.GetString(NamePickGui.UserNamePlayerPref);
32         if (!string.IsNullOrEmpty(prefsName))
33         {
34             this.InputLine = prefsName;
35         }
36     }
File name: NamePickGui.cs Copy
38     public void OnGUI()
39     {
40         // Enter-Key handling:
41         if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return))
42         {
43             if (!string.IsNullOrEmpty(this.InputLine))
44             {
45                 this.StartChat();
46                 return;
47             }
48         }
49
50
51         GUI.skin.label.wordWrap = true;
52         GUILayout.BeginArea(guiCenteredRect);
53
54
55         if (this.chatComponent != null && string.IsNullOrEmpty(this.chatComponent.ChatAppId))
56         {
57             GUILayout.Label("To continue, configure your Chat AppId.\nIt's listed in the Chat Dashboard (online).\nStop play-mode and edit:\nScripts/ChatGUI in the Hierarchy.");
58             if (GUILayout.Button("Open Chat Dashboard"))
59             {
60                 Application.OpenURL("https://www.exitgames.com/en/Chat/Dashboard");
61             }
62             GUILayout.EndArea();
63             return;
64         }
65
66         GUILayout.Label(this.helpText);
67
68         GUILayout.BeginHorizontal();
69         GUI.SetNextControlName("NameInput");
70         this.InputLine = GUILayout.TextField(this.InputLine);
71         if (GUILayout.Button("Connect", GUILayout.ExpandWidth(false)))
72         {
73             this.StartChat();
74         }
75         GUILayout.EndHorizontal();
76
77         GUILayout.EndArea();
78
79
80         GUI.FocusControl("NameInput");
81     }
File name: NamePickGui.cs Copy
83     private void StartChat()
84     {
85         this.chatComponent.UserName = this.InputLine;
86         this.chatComponent.enabled = true;
87         this.enabled = false;
88
89         PlayerPrefs.SetString(NamePickGui.UserNamePlayerPref, this.InputLine);
90     }
File name: HubGui.cs Copy
22     void Start()
23     {
24         m_Headline = new GUIStyle(this.Skin.label);
25         m_Headline.padding = new RectOffset(3, 0, 0, 0);
26     }

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