LoadMainAssetAtPath









How do I use Load Main Asset At Path
Below are practical examples compiled from projects for learning and reference purposes

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File name: PunStartup.cs Copy
68     public static void LoadPunDemoHub()
69     {
70         bool ret = EditorApplication.OpenScene(demoBasePath + demoPaths[0]);
71         if (ret)
72         {
73             Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(demoBasePath + demoPaths[0]);
74         }
75     }
File name: ReadmeEditor.cs Copy
46  static Readme SelectReadme()
47  {
48   var ids = AssetDatabase.FindAssets("Readme t:Readme");
49   if (ids.Length == 1)
50   {
51    var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
52
53    Selection.objects = new UnityEngine.Object[]{readmeObject};
54
55    return (Readme)readmeObject;
56   }
57   else
58   {
59    Debug.Log("Couldn't find a readme");
60    return null;
61   }
62  }

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