LoadMainAssetAtPath
How do I use Load Main Asset At Path
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: PunStartup.cs
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68 public static void LoadPunDemoHub()
69 {
70 bool ret = EditorApplication.OpenScene(demoBasePath + demoPaths[0]);
71 if (ret)
72 {
73 Selection.activeObject = AssetDatabase.LoadMainAssetAtPath(demoBasePath + demoPaths[0]);
74 }
75 }
File name: ReadmeEditor.cs
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46 static Readme SelectReadme()
47 {
48 var ids = AssetDatabase.FindAssets("Readme t:Readme");
49 if (ids.Length == 1)
50 {
51 var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
52
53 Selection.objects = new UnityEngine.Object[]{readmeObject};
54
55 return (Readme)readmeObject;
56 }
57 else
58 {
59 Debug.Log("Couldn't find a readme");
60 return null;
61 }
62 }
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