LogException
How do I use Log Exception
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
89 | Debug.LogException (e, this); | 1 |
105 | Debug.LogException (e, this); | 2 |
98 | Debug.LogException (e, this); | 3 |
115 | Debug.LogException (e, this); | 4 |
File name: GameController.cs
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73 public void Save(){
74 FileStream file = null;
75
76 try{
77 BinaryFormatter bf = new BinaryFormatter();
78 file = File.Create(Application.persistentDataPath + "/data.dat");
79
80 if(file != null){
81 data.SetIsGameStartedFirstTime(isGameStartedFirstTime);
82 data.SetIsMusicOn(isMusicOn);
83 data.SetCoins (coins);
84 data.SetWeaponLevel (weaponLevel);
85 bf.Serialize(file, data);
86 }
87
88 }catch(Exception e){
89 Debug.LogException (e, this);
90 }finally{
91 if(file != null){
92 file.Close ();
93 }
94 }
95 }
File name: GameController.cs
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97 public void Load(){
98 FileStream file = null;
99
100 try{
101 BinaryFormatter bf = new BinaryFormatter();
102 file = File.Open(Application.persistentDataPath + "/data.dat", FileMode.Open);
103 data = bf.Deserialize(file) as GameData;
104 }catch(Exception e){
105 Debug.LogException (e, this);
106 }finally{
107 if(file != null){
108 file.Close ();
109 }
110 }
111 }
File name: GameController.cs
Copy
82 public void Save(){
83 FileStream file = null;
84
85 try{
86 BinaryFormatter bf = new BinaryFormatter();
87 file = File.Create(Application.persistentDataPath + "/data.dat");
88
89 if(data != null){
90 data.SetIsMusicOn(isMusicOn);
91 data.SetIsGameStartedFirstTime(isGameStartedFirstTime);
92 data.SetHighScore(highscore);
93 data.SetLevels(levels);
94 bf.Serialize(file, data);
95 }
96
97 }catch(Exception e){
98 Debug.LogException (e, this);
99 }finally{
100 if(file != null){
101 file.Close ();
102 }
103 }
104 }
File name: GameController.cs
Copy
106 public void Load(){
107 FileStream file = null;
108
109 try{
110 BinaryFormatter bf = new BinaryFormatter();
111 file = File.Open(Application.persistentDataPath + "/data.dat", FileMode.Open);
112 data = bf.Deserialize(file) as GameData;
113
114 }catch(Exception e){
115 Debug.LogException (e, this);
116 }finally{
117 if(file != null){
118 file.Close ();
119 }
120 }
121 }
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