LogException









How do I use Log Exception
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: GameController.cs Copy
73  public void Save(){
74   FileStream file = null;
75
76   try{
77    BinaryFormatter bf = new BinaryFormatter();
78    file = File.Create(Application.persistentDataPath + "/data.dat");
79
80    if(file != null){
81     data.SetIsGameStartedFirstTime(isGameStartedFirstTime);
82     data.SetIsMusicOn(isMusicOn);
83     data.SetCoins (coins);
84     data.SetWeaponLevel (weaponLevel);
85     bf.Serialize(file, data);
86    }
87
88   }catch(Exception e){
89    Debug.LogException (e, this);
90   }finally{
91    if(file != null){
92     file.Close ();
93    }
94   }
95  }
File name: GameController.cs Copy
97  public void Load(){
98   FileStream file = null;
99
100   try{
101    BinaryFormatter bf = new BinaryFormatter();
102    file = File.Open(Application.persistentDataPath + "/data.dat", FileMode.Open);
103    data = bf.Deserialize(file) as GameData;
104   }catch(Exception e){
105    Debug.LogException (e, this);
106   }finally{
107    if(file != null){
108     file.Close ();
109    }
110   }
111  }
File name: GameController.cs Copy
82  public void Save(){
83   FileStream file = null;
84
85   try{
86    BinaryFormatter bf = new BinaryFormatter();
87    file = File.Create(Application.persistentDataPath + "/data.dat");
88
89    if(data != null){
90     data.SetIsMusicOn(isMusicOn);
91     data.SetIsGameStartedFirstTime(isGameStartedFirstTime);
92     data.SetHighScore(highscore);
93     data.SetLevels(levels);
94     bf.Serialize(file, data);
95    }
96
97   }catch(Exception e){
98    Debug.LogException (e, this);
99   }finally{
100    if(file != null){
101     file.Close ();
102    }
103   }
104  }
File name: GameController.cs Copy
106  public void Load(){
107   FileStream file = null;
108
109   try{
110    BinaryFormatter bf = new BinaryFormatter();
111    file = File.Open(Application.persistentDataPath + "/data.dat", FileMode.Open);
112    data = bf.Deserialize(file) as GameData;
113
114   }catch(Exception e){
115    Debug.LogException (e, this);
116   }finally{
117    if(file != null){
118     file.Close ();
119    }
120   }
121  }

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