Lvl









How do I use Lvl
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: PointedAtGameObjectInfo.cs Copy
7     void OnGUI()
8     {
9         if (InputToEvent.goPointedAt != null)
10         {
11             PhotonView pv = InputToEvent.goPointedAt.GetPhotonView();
12             if (pv != null)
13             {
14                 GUI.Label(new Rect(Input.mousePosition.x + 5, Screen.height - Input.mousePosition.y - 15, 300, 30), string.Format("ViewID {0} InstID {1} Lvl {2} {3}", pv.viewID, pv.instantiationId, pv.prefix, (pv.isSceneView) ? "scene" : (pv.isMine) ? "mine" : "owner: " + pv.ownerId));
15             }
16         }
17     }
File name: GameplayController.cs Copy
61  void InitializeWeaponLevel(){
62   if (GameController.instance.weaponLevel != 5) {
63    currentWeaponLevel.text = "LVL " + GameController.instance.weaponLevel.ToString ();
64    int newLevel = GameController.instance.weaponLevel + 1;
65    nextWeaponLevel.text = "LVL " + newLevel.ToString ();
66    maxLevelText.gameObject.SetActive (false);
67    activeWeaponLevelText.text = GameController.instance.weaponLevel.ToString();
68   } else {
69    arrowIcon.SetActive (false);
70    currentWeaponLevel.gameObject.SetActive (false);
71    nextWeaponLevel.gameObject.SetActive (false);
72    maxLevelText.gameObject.SetActive (true);
73    activeWeaponLevelText.text = "MAX";
74   }
75  }

Lvl 147 lượt xem

Gõ tìm kiếm nhanh...