Mode
How do I use Mode
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: NamePickGui.cs
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38 public void OnGUI()
39 {
40 // Enter-Key handling:
41 if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return))
42 {
43 if (!string.IsNullOrEmpty(this.InputLine))
44 {
45 this.StartChat();
46 return;
47 }
48 }
49
50
51 GUI.skin.label.wordWrap = true;
52 GUILayout.BeginArea(guiCenteredRect);
53
54
55 if (this.chatComponent != null && string.IsNullOrEmpty(this.chatComponent.ChatAppId))
56 {
57 GUILayout.Label("To continue, configure your Chat AppId.\nIt's listed in the Chat Dashboard (online).\nStop play-mode and edit:\nScripts/ChatGUI in the Hierarchy.");
58 if (GUILayout.Button("Open Chat Dashboard"))
59 {
60 Application.OpenURL("https://www.exitgames.com/en/Chat/Dashboard");
61 }
62 GUILayout.EndArea();
63 return;
64 }
65
66 GUILayout.Label(this.helpText);
67
68 GUILayout.BeginHorizontal();
69 GUI.SetNextControlName("NameInput");
70 this.InputLine = GUILayout.TextField(this.InputLine);
71 if (GUILayout.Button("Connect", GUILayout.ExpandWidth(false)))
72 {
73 this.StartChat();
74 }
75 GUILayout.EndHorizontal();
76
77 GUILayout.EndArea();
78
79
80 GUI.FocusControl("NameInput");
81 }
File name: HubGui.cs
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28 void OnGUI()
29 {
30 GUI.skin = this.Skin;
31 GUILayout.Space(10);
32
33 GUILayout.BeginHorizontal();
34 GUILayout.Space(10);
35 scrollPos = GUILayout.BeginScrollView(scrollPos, GUILayout.Width(320));
36
37 GUILayout.Label("Basics", m_Headline);
38 if (GUILayout.Button("Demo Boxes", GUILayout.Width(280)))
39 {
40 demoDescription = "
41 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoBoxes-Scene" };
42 }
43 if (GUILayout.Button("Demo Worker", GUILayout.Width(280)))
44 {
45 demoDescription = "
46 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoWorker-Scene" };
47 }
48 if (GUILayout.Button("Movement Smoothing", GUILayout.Width(280)))
49 {
50 demoDescription = "
51 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoSynchronization-Scene" };
52 }
53
54 GUILayout.Label("Advanced", m_Headline);
55 if (GUILayout.Button("Ownership Transfer", GUILayout.Width(280)))
56 {
57 demoDescription = "
58 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChangeOwner-Scene" };
59 this.webLink = new DemoBtn();
60 }
61 if (GUILayout.Button("Pickup, Teams, Scores", GUILayout.Width(280)))
62 {
63 demoDescription = "
64 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoPickup-Scene" };
65 this.webLink = new DemoBtn();
66 }
67
68 GUILayout.Label("Feature Demos", m_Headline);
69 if (GUILayout.Button("Chat", GUILayout.Width(280)))
70 {
71 demoDescription = "
72 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChat-Scene" };
73 this.webLink = new DemoBtn();
74 }
75 if (GUILayout.Button("RPG Movement", GUILayout.Width(280)))
76 {
77 demoDescription = "
78 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoRPGMovement-Scene" };
79 this.webLink = new DemoBtn();
80 }
81 if (GUILayout.Button("Mecanim Animations", GUILayout.Width(280)))
82 {
83 demoDescription = "
84 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoMecanim-Scene" };
85 this.webLink = new DemoBtn();
86 }
87 if (GUILayout.Button("2D Game", GUILayout.Width(280)))
88 {
89 demoDescription = "
90 this.demoBtn = new DemoBtn() { Text = "Start", Link = "Demo2DJumpAndRunWithPhysics-Scene" };
91 this.webLink = new DemoBtn();
92 }
93 if (GUILayout.Button("Friends & Authentication", GUILayout.Width(280)))
94 {
95 demoDescription = "
96 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoFriends-Scene" };
97 this.webLink = new DemoBtn();
98 }
99
100 GUILayout.Label("Tutorial", m_Headline);
101 if (GUILayout.Button("Marco Polo Tutorial", GUILayout.Width(280)))
102 {
103 demoDescription = "
104 this.demoBtn = new DemoBtn() { Text = "Start", Link = "MarcoPolo-Scene" };
105 this.webLink = new DemoBtn() { Text = "Open Tutorial (www)", Link = "http://tinyurl.com/nmylf44" };
106 }
107 GUILayout.EndScrollView();
108
109 GUILayout.BeginVertical(GUILayout.Width(Screen.width - 345));
110 GUILayout.Label(demoDescription);
111 GUILayout.Space(10);
112 if (!string.IsNullOrEmpty(this.demoBtn.Text))
113 {
114 if (GUILayout.Button(this.demoBtn.Text))
115 {
116 Application.LoadLevel(this.demoBtn.Link);
117 }
118 }
119 if (!string.IsNullOrEmpty(this.webLink.Text))
120 {
121 if (GUILayout.Button(this.webLink.Text))
122 {
123 Application.OpenURL(this.webLink.Link);
124 }
125 }
126 GUILayout.EndVertical();
127
128
129 GUILayout.EndHorizontal();
130 }
File name: PickupController.cs
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151 void Update()
152 {
153 if (isControllable)
154 {
155 if (Input.GetButtonDown("Jump"))
156 {
157 lastJumpButtonTime = Time.time;
158 }
159
160 UpdateSmoothedMovementDirection();
161
162 // Apply gravity
163 // - extra power jump modifies gravity
164 // - controlledDescent mode modifies gravity
165 ApplyGravity();
166
167 // Apply jumping logic
168 ApplyJumping();
169
170
171 // Calculate actual motion
172 Vector3 movement = moveDirection * moveSpeed + new Vector3(0, verticalSpeed, 0) + inAirVelocity;
173 movement *= Time.deltaTime;
174
175 //Debug.Log(movement.x.ToString("0.000") + ":" + movement.z.ToString("0.000"));
176
177 // Move the controller
178 CharacterController controller = GetComponent
179 collisionFlags = controller.Move(movement);
180
181 }
182
183 // PUN: if a remote position is known, we smooth-move to it (being late(r) but smoother)
184 if (this.remotePosition != Vector3.zero)
185 {
186 transform.position = Vector3.Lerp(transform.position, this.remotePosition, Time.deltaTime * this.RemoteSmoothing);
187 }
188
189 velocity = (transform.position - lastPos)*25;
190
191 // ANIMATION sector
192 if (_animation)
193 {
194 if (_characterState == PickupCharacterState.Jumping)
195 {
196 if (!jumpingReachedApex)
197 {
198 _animation[jumpPoseAnimation.name].speed = jumpAnimationSpeed;
199 _animation[jumpPoseAnimation.name].wrapMode = WrapMode.ClampForever;
200 _animation.CrossFade(jumpPoseAnimation.name);
201 }
202 else
203 {
204 _animation[jumpPoseAnimation.name].speed = -landAnimationSpeed;
205 _animation[jumpPoseAnimation.name].wrapMode = WrapMode.ClampForever;
206 _animation.CrossFade(jumpPoseAnimation.name);
207 }
208 }
209 else
210 {
211 if (_characterState == PickupCharacterState.Idle)
212 {
213 _animation.CrossFade(idleAnimation.name);
214 }
215 else if (_characterState == PickupCharacterState.Running)
216 {
217 _animation[runAnimation.name].speed = runMaxAnimationSpeed;
218 if (this.isControllable)
219 {
220 _animation[runAnimation.name].speed = Mathf.Clamp(velocity.magnitude, 0.0f, runMaxAnimationSpeed);
221 }
222 _animation.CrossFade(runAnimation.name);
223 }
224 else if (_characterState == PickupCharacterState.Trotting)
225 {
226 _animation[walkAnimation.name].speed = trotMaxAnimationSpeed;
227 if (this.isControllable)
228 {
229 _animation[walkAnimation.name].speed = Mathf.Clamp(velocity.magnitude, 0.0f, trotMaxAnimationSpeed);
230 }
231 _animation.CrossFade(walkAnimation.name);
232 }
233 else if (_characterState == PickupCharacterState.Walking)
234 {
235 _animation[walkAnimation.name].speed = walkMaxAnimationSpeed;
236 if (this.isControllable)
237 {
238 _animation[walkAnimation.name].speed = Mathf.Clamp(velocity.magnitude, 0.0f, walkMaxAnimationSpeed);
239 }
240 _animation.CrossFade(walkAnimation.name);
241 }
242
243 if (_characterState != PickupCharacterState.Running)
244 {
245 _animation[runAnimation.name].time = 0.0f;
246 }
247 }
248 }
249 // ANIMATION sector
250
251 // Set rotation to the move direction
252 if (IsGrounded())
253 {
254 // a specialty of this controller: you can disable rotation!
255 if (DoRotate)
256 {
257 transform.rotation = Quaternion.LookRotation(moveDirection);
258 }
259 }
260 else
261 {
262 /* This causes choppy behaviour when colliding with SIDES
263 * Vector3 xzMove = velocity;
264 xzMove.y = 0;
265 if (xzMove.sqrMagnitude > 0.001f)
266 {
267 transform.rotation = Quaternion.LookRotation(xzMove);
268 }*/
269 }
270
271 // We are in jump mode but just became grounded
272 if (IsGrounded())
273 {
274 lastGroundedTime = Time.time;
275 inAirVelocity = Vector3.zero;
276 if (jumping)
277 {
278 jumping = false;
279 SendMessage("DidLand", SendMessageOptions.DontRequireReceiver);
280 }
281 }
282
283 lastPos = transform.position;
284 }
File name: PhotonTransformViewEditor.cs
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70 private void DrawIsPlayingWarning()
71 {
72 if (Application.isPlaying == false)
73 {
74 return;
75 }
76
77 GUILayout.BeginVertical(GUI.skin.box);
78 {
79 GUILayout.Label("Editing is disabled in play mode so the two objects don't go out of sync");
80 }
81 GUILayout.EndVertical();
82 }
File name: PhotonTransformViewEditor.cs
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84 private void SetupSerializedProperties()
85 {
86 this.m_SynchronizePositionProperty = serializedObject.FindProperty("m_PositionModel.SynchronizeEnabled");
87 this.m_SynchronizeRotationProperty = serializedObject.FindProperty("m_RotationModel.SynchronizeEnabled");
88 this.m_SynchronizeScaleProperty = serializedObject.FindProperty("m_ScaleModel.SynchronizeEnabled");
89 }
File name: PhotonTransformViewEditor.cs
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96 private void DrawSynchronizePositionData()
97 {
98 if (this.m_SynchronizePositionProperty == null || this.m_SynchronizePositionProperty.boolValue == false)
99 {
100 return;
101 }
102
103 SerializedProperty interpolatePositionProperty = serializedObject.FindProperty("m_PositionModel.InterpolateOption");
104 PhotonTransformViewPositionModel.InterpolateOptions interpolateOption = (PhotonTransformViewPositionModel.InterpolateOptions)interpolatePositionProperty.enumValueIndex;
105
106 SerializedProperty extrapolatePositionProperty = serializedObject.FindProperty("m_PositionModel.ExtrapolateOption");
107 PhotonTransformViewPositionModel.ExtrapolateOptions extrapolateOption = (PhotonTransformViewPositionModel.ExtrapolateOptions)extrapolatePositionProperty.enumValueIndex;
108
109 float containerHeight = 155;
110
111 switch (interpolateOption)
112 {
113 case PhotonTransformViewPositionModel.InterpolateOptions.FixedSpeed:
114 case PhotonTransformViewPositionModel.InterpolateOptions.Lerp:
115 containerHeight += EDITOR_LINE_HEIGHT;
116 break;
117 /*case PhotonTransformViewPositionModel.InterpolateOptions.MoveTowardsComplex:
118 containerHeight += EDITOR_LINE_HEIGHT*3;
119 break;*/
120 }
121
122 if (extrapolateOption != PhotonTransformViewPositionModel.ExtrapolateOptions.Disabled)
123 {
124 containerHeight += EDITOR_LINE_HEIGHT;
125 }
126
127 switch (extrapolateOption)
128 {
129 case PhotonTransformViewPositionModel.ExtrapolateOptions.FixedSpeed:
130 containerHeight += EDITOR_LINE_HEIGHT;
131 break;
132 }
133
134 if (this.m_InterpolateHelpOpen == true)
135 {
136 containerHeight += GetInterpolateHelpBoxHeight();
137 }
138
139 if (this.m_ExtrapolateHelpOpen == true)
140 {
141 containerHeight += GetExtrapolateHelpBoxHeight();
142 }
143
144 // removed Gizmo Options. -3 lines, -1 splitter
145 containerHeight -= EDITOR_LINE_HEIGHT * 2;
146
147 Rect rect = PhotonGUI.ContainerBody(containerHeight);
148
149 Rect propertyRect = new Rect(rect.xMin + 5, rect.yMin + 2, rect.width - 10, EditorGUIUtility.singleLineHeight);
150
151 DrawTeleport(ref propertyRect);
152 DrawSplitter(ref propertyRect);
153
154 DrawSynchronizePositionDataInterpolation(ref propertyRect, interpolatePositionProperty, interpolateOption);
155 DrawSplitter(ref propertyRect);
156
157 DrawSynchronizePositionDataExtrapolation(ref propertyRect, extrapolatePositionProperty, extrapolateOption);
158 DrawSplitter(ref propertyRect);
159
160 DrawSynchronizePositionDataGizmos(ref propertyRect);
161 }
File name: PhotonTransformViewEditor.cs
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181 private void DrawSynchronizePositionDataGizmos(ref Rect propertyRect)
182 {
183 GUI.enabled = true;
184 /*PhotonGUI.DrawGizmoOptions(propertyRect, "Synchronized Position Gizmo",
185 serializedObject.FindProperty("m_PositionModel.DrawNetworkGizmo"),
186 serializedObject.FindProperty("m_PositionModel.NetworkGizmoColor"),
187 serializedObject.FindProperty("m_PositionModel.NetworkGizmoType"),
188 serializedObject.FindProperty("m_PositionModel.NetworkGizmoSize"));
189 propertyRect.y += EDITOR_LINE_HEIGHT;
190
191 PhotonGUI.DrawGizmoOptions(propertyRect, "Extrapolated Position Gizmo",
192 serializedObject.FindProperty("m_PositionModel.DrawExtrapolatedGizmo"),
193 serializedObject.FindProperty("m_PositionModel.ExtrapolatedGizmoColor"),
194 serializedObject.FindProperty("m_PositionModel.ExtrapolatedGizmoType"),
195 serializedObject.FindProperty("m_PositionModel.ExtrapolatedGizmoSize"));
196 propertyRect.y += EDITOR_LINE_HEIGHT;*/
197
198 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.DrawErrorGizmo"),
199 new GUIContent("Draw synchronized position error"));
200 propertyRect.y += EDITOR_LINE_HEIGHT;
201 }
File name: PhotonTransformViewEditor.cs
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232 private void DrawSynchronizePositionDataExtrapolation(ref Rect propertyRect, SerializedProperty extrapolatePositionProperty, PhotonTransformViewPositionModel.ExtrapolateOptions extrapolateOption)
233 {
234 DrawPropertyWithHelpIcon(ref propertyRect, ref this.m_ExtrapolateHelpOpen, extrapolatePositionProperty, EXTRAPOLATE_TOOLTIP);
235 DrawHelpBox(ref propertyRect, this.m_ExtrapolateHelpOpen, GetExtrapolateHelpBoxHeight(), EXTRAPOLATE_HELP, EXTRAPOLATE_HELP_URL);
236
237 if (extrapolateOption != PhotonTransformViewPositionModel.ExtrapolateOptions.Disabled)
238 {
239 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.ExtrapolateIncludingRoundTripTime"));
240 propertyRect.y += EDITOR_LINE_HEIGHT;
241 }
242
243 switch (extrapolateOption)
244 {
245 case PhotonTransformViewPositionModel.ExtrapolateOptions.FixedSpeed:
246 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.ExtrapolateSpeed"));
247 propertyRect.y += EDITOR_LINE_HEIGHT;
248 break;
249 }
250 }
File name: PhotonTransformViewEditor.cs
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252 private void DrawTeleport(ref Rect propertyRect)
253 {
254 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.TeleportEnabled"),
255 new GUIContent("Enable teleport for great distances"));
256 propertyRect.y += EDITOR_LINE_HEIGHT;
257
258 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.TeleportIfDistanceGreaterThan"),
259 new GUIContent("Teleport if distance greater than"));
260 propertyRect.y += EDITOR_LINE_HEIGHT;
261 }
File name: PhotonTransformViewEditor.cs
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264 PhotonTransformViewPositionModel.InterpolateOptions interpolateOption)
265 {
266 DrawPropertyWithHelpIcon(ref propertyRect, ref this.m_InterpolateHelpOpen, interpolatePositionProperty, INTERPOLATE_TOOLTIP);
267 DrawHelpBox(ref propertyRect, this.m_InterpolateHelpOpen, GetInterpolateHelpBoxHeight(), INTERPOLATE_HELP, INTERPOLATE_HELP_URL);
268
269 switch (interpolateOption)
270 {
271 case PhotonTransformViewPositionModel.InterpolateOptions.FixedSpeed:
272 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.InterpolateMoveTowardsSpeed"),
273 new GUIContent("MoveTowards Speed"));
274 propertyRect.y += EDITOR_LINE_HEIGHT;
275 break;
276
277 case PhotonTransformViewPositionModel.InterpolateOptions.Lerp:
278 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.InterpolateLerpSpeed"), new GUIContent("Lerp Speed"));
279 propertyRect.y += EDITOR_LINE_HEIGHT;
280 break;
281
282 /*case PhotonTransformViewPositionModel.InterpolateOptions.MoveTowardsComplex:
283 Rect curveRect = new Rect(propertyRect.xMin, propertyRect.yMin, propertyRect.width - 100, propertyRect.height);
284 EditorGUI.PropertyField(curveRect, serializedObject.FindProperty("m_PositionModel.InterpolateSpeedCurve"), new GUIContent("MoveTowards Speed Curve"));
285
286 Rect labelRect = new Rect(propertyRect.xMax - 95, propertyRect.yMin, 10, propertyRect.height);
287 GUI.Label(labelRect, "x");
288
289 Rect multiplierRect = new Rect(propertyRect.xMax - 80, propertyRect.yMin, 80, propertyRect.height);
290 EditorGUI.PropertyField(multiplierRect, serializedObject.FindProperty("m_PositionModel.InterpolateMoveTowardsSpeed"), GUIContent.none);
291 propertyRect.y += EDITOR_LINE_HEIGHT;
292
293 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.InterpolateMoveTowardsAcceleration"),
294 new GUIContent("Acceleration"));
295 propertyRect.y += EDITOR_LINE_HEIGHT;
296
297 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.InterpolateMoveTowardsDeceleration"),
298 new GUIContent("Deceleration"));
299 propertyRect.y += EDITOR_LINE_HEIGHT;
300 break;*/
301 }
302 }
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