OnConnectedToMasterSignal









How do I use On Connected To Master Signal
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: INetworkService.cs Copy
9         Signal OnConnectedToMasterSignal { get; }
File name: NetworkAdapter.cs Copy
11         public Signal OnConnectedToMasterSignal { get; private set; }
File name: NetworkAdapter.cs Copy
72         public void Connect()
73         {
74             if (!PhotonNetwork.connected)
75             {
76                 OnConnectedToMasterSignal.Dispatch();
77
78                 PhotonNetwork.playerName = PlayerName;
79                 PhotonNetwork.ConnectUsingSettings("v1.0");
80             }
81             else
82             {
83                 OnConnectedToMaster();
84             }
85         }
File name: NetworkAdapter.cs Copy
138         private void Awake()
139         {
140             OnBeginConnectingSignal = new Signal();
141             OnConnectedToMasterSignal = new Signal();
142             OnDisconnectedFromMasterSignal = new Signal();
143             OnConnectionFailSignal = new Signal();
144             OnJoinedRoomSignal = new Signal();
145             OnAllPlayersConnectedSignal = new Signal();
146             OnRemoteBoardChangeSignal = new Signal();
147             OnNewGameStartedSignal = new Signal();
148
149             ServiceLocator.AddService(this);
150         }
File name: NetworkAdapter.cs Copy
157         private void OnConnectedToMaster()
158         {
159             OnConnectedToMasterSignal.Dispatch();
160         }
File name: Connecting.cs Copy
28         protected override void Start()
29         {
30             base.Start();
31
32             NetworkService.OnBeginConnectingSignal.AddListener(Show);
33             NetworkService.OnConnectedToMasterSignal.AddListener(OnConnectedToMaster);
34             NetworkService.OnConnectionFailSignal.AddListener(OnConnectionFail);
35         }
File name: Connecting.cs Copy
37         protected override void OnDestroy()
38         {
39             base.OnDestroy();
40
41             NetworkService.OnBeginConnectingSignal.RemoveListener(Show);
42             NetworkService.OnConnectedToMasterSignal.RemoveListener(OnConnectedToMaster);
43             NetworkService.OnConnectionFailSignal.RemoveListener(OnConnectionFail);
44         }
File name: Lobby.cs Copy
49         protected override void Start()
50         {
51             base.Start();
52
53             NetworkService.OnConnectedToMasterSignal.AddListener(Show);
54             NetworkService.OnJoinedRoomSignal.AddListener(Hide);
55             NetworkService.OnDisconnectedFromMasterSignal.AddListener(Hide);
56         }
File name: Lobby.cs Copy
58         protected override void OnDestroy()
59         {
60             base.OnDestroy();
61
62             NetworkService.OnConnectedToMasterSignal.RemoveListener(Show);
63             NetworkService.OnJoinedRoomSignal.RemoveListener(Hide);
64             NetworkService.OnDisconnectedFromMasterSignal.RemoveListener(Hide);
65         }

OnConnectedToMasterSignal 113 lượt xem

Gõ tìm kiếm nhanh...