OnConnectedToMasterSignal
How do I use On Connected To Master Signal
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: NetworkAdapter.cs
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72 public void Connect()
73 {
74 if (!PhotonNetwork.connected)
75 {
76 OnConnectedToMasterSignal.Dispatch();
77
78 PhotonNetwork.playerName = PlayerName;
79 PhotonNetwork.ConnectUsingSettings("v1.0");
80 }
81 else
82 {
83 OnConnectedToMaster();
84 }
85 }
File name: NetworkAdapter.cs
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138 private void Awake()
139 {
140 OnBeginConnectingSignal = new Signal();
141 OnConnectedToMasterSignal = new Signal();
142 OnDisconnectedFromMasterSignal = new Signal();
143 OnConnectionFailSignal = new Signal
144 OnJoinedRoomSignal = new Signal();
145 OnAllPlayersConnectedSignal = new Signal();
146 OnRemoteBoardChangeSignal = new Signal
147 OnNewGameStartedSignal = new Signal();
148
149 ServiceLocator.AddService
150 }
File name: NetworkAdapter.cs
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157 private void OnConnectedToMaster()
158 {
159 OnConnectedToMasterSignal.Dispatch();
160 }
File name: Connecting.cs
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28 protected override void Start()
29 {
30 base.Start();
31
32 NetworkService.OnBeginConnectingSignal.AddListener(Show);
33 NetworkService.OnConnectedToMasterSignal.AddListener(OnConnectedToMaster);
34 NetworkService.OnConnectionFailSignal.AddListener(OnConnectionFail);
35 }
File name: Connecting.cs
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37 protected override void OnDestroy()
38 {
39 base.OnDestroy();
40
41 NetworkService.OnBeginConnectingSignal.RemoveListener(Show);
42 NetworkService.OnConnectedToMasterSignal.RemoveListener(OnConnectedToMaster);
43 NetworkService.OnConnectionFailSignal.RemoveListener(OnConnectionFail);
44 }
File name: Lobby.cs
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49 protected override void Start()
50 {
51 base.Start();
52
53 NetworkService.OnConnectedToMasterSignal.AddListener(Show);
54 NetworkService.OnJoinedRoomSignal.AddListener(Hide);
55 NetworkService.OnDisconnectedFromMasterSignal.AddListener(Hide);
56 }
File name: Lobby.cs
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58 protected override void OnDestroy()
59 {
60 base.OnDestroy();
61
62 NetworkService.OnConnectedToMasterSignal.RemoveListener(Show);
63 NetworkService.OnJoinedRoomSignal.RemoveListener(Hide);
64 NetworkService.OnDisconnectedFromMasterSignal.RemoveListener(Hide);
65 }
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