OnDisconnectedFromMasterSignal









How do I use On Disconnected From Master Signal
Below are practical examples compiled from projects for learning and reference purposes

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File name: INetworkService.cs Copy
10         Signal OnDisconnectedFromMasterSignal { get; }
File name: NetworkAdapter.cs Copy
13         public Signal OnDisconnectedFromMasterSignal { get; private set; }
File name: NetworkAdapter.cs Copy
138         private void Awake()
139         {
140             OnBeginConnectingSignal = new Signal();
141             OnConnectedToMasterSignal = new Signal();
142             OnDisconnectedFromMasterSignal = new Signal();
143             OnConnectionFailSignal = new Signal();
144             OnJoinedRoomSignal = new Signal();
145             OnAllPlayersConnectedSignal = new Signal();
146             OnRemoteBoardChangeSignal = new Signal();
147             OnNewGameStartedSignal = new Signal();
148
149             ServiceLocator.AddService(this);
150         }
File name: NetworkAdapter.cs Copy
162         private void OnDisconnectedFromPhoton()
163         {
164             OnDisconnectedFromMasterSignal.Dispatch();
165         }
File name: Lobby.cs Copy
49         protected override void Start()
50         {
51             base.Start();
52
53             NetworkService.OnConnectedToMasterSignal.AddListener(Show);
54             NetworkService.OnJoinedRoomSignal.AddListener(Hide);
55             NetworkService.OnDisconnectedFromMasterSignal.AddListener(Hide);
56         }
File name: Lobby.cs Copy
58         protected override void OnDestroy()
59         {
60             base.OnDestroy();
61
62             NetworkService.OnConnectedToMasterSignal.RemoveListener(Show);
63             NetworkService.OnJoinedRoomSignal.RemoveListener(Hide);
64             NetworkService.OnDisconnectedFromMasterSignal.RemoveListener(Hide);
65         }
File name: Result.cs Copy
23         protected override void Start()
24         {
25             base.Start();
26
27             GameService.OnGameResultSignal.AddListener(OnGameResult);
28             NetworkService.OnNewGameStartedSignal.AddListener(OnNewGame);
29             NetworkService.OnDisconnectedFromMasterSignal.AddListener(Hide);
30         }
File name: Result.cs Copy
32         protected override void OnDestroy()
33         {
34             base.OnDestroy();
35
36             GameService.OnGameResultSignal.RemoveListener(OnGameResult);
37             NetworkService.OnNewGameStartedSignal.RemoveListener(OnNewGame);
38             NetworkService.OnDisconnectedFromMasterSignal.RemoveListener(Hide);
39         }
File name: Waiting.cs Copy
13         protected override void Start()
14         {
15             base.Start();
16
17             NetworkService.OnJoinedRoomSignal.AddListener(Show);
18             NetworkService.OnAllPlayersConnectedSignal.AddListener(Hide);
19             NetworkService.OnDisconnectedFromMasterSignal.AddListener(Hide);
20         }
File name: Waiting.cs Copy
22         protected override void OnDestroy()
23         {
24             base.OnDestroy();
25
26             NetworkService.OnJoinedRoomSignal.RemoveListener(Show);
27             NetworkService.OnAllPlayersConnectedSignal.RemoveListener(Hide);
28             NetworkService.OnDisconnectedFromMasterSignal.RemoveListener(Hide);
29         }

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