OnGameResult









How do I use On Game Result
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: Hud.cs Copy
29         protected override void Start()
30         {
31             base.Start();
32
33             GameService.OnGameStartSignal.AddListener(OnGameStart);
34             GameService.OnGameResultSignal.AddListener(UpdateGameScore);
35             GameService.OnGameQuitSignal.AddListener(Hide);
36         }
File name: Hud.cs Copy
38         protected override void OnDestroy()
39         {
40             base.OnDestroy();
41
42             GameService.OnGameStartSignal.RemoveListener(OnGameStart);
43             GameService.OnGameResultSignal.RemoveListener(UpdateGameScore);
44             GameService.OnGameQuitSignal.RemoveListener(Hide);
45         }
File name: Result.cs Copy
23         protected override void Start()
24         {
25             base.Start();
26
27             GameService.OnGameResultSignal.AddListener(OnGameResult);
28             NetworkService.OnNewGameStartedSignal.AddListener(OnNewGame);
29             NetworkService.OnDisconnectedFromMasterSignal.AddListener(Hide);
30         }
File name: Result.cs Copy
32         protected override void OnDestroy()
33         {
34             base.OnDestroy();
35
36             GameService.OnGameResultSignal.RemoveListener(OnGameResult);
37             NetworkService.OnNewGameStartedSignal.RemoveListener(OnNewGame);
38             NetworkService.OnDisconnectedFromMasterSignal.RemoveListener(Hide);
39         }
File name: Result.cs Copy
41         private void OnGameResult(Game game)
42         {
43             switch (game.CurrentState)
44             {
45                 case GameState.CrossWin:
46                     label.text = "X WIN!";
47                     break;
48                 case GameState.NoughtWin:
49                     label.text = "O WIN!";
50                     break;
51                 case GameState.Draw:
52                     label.text = "DRAW!";
53                     break;
54             }
55
56             Show();
57         }
File name: Game.cs Copy
13         public Signal OnGameResultSignal { get; private set; }
File name: Game.cs Copy
86         protected override void Awake()
87         {
88             base.Awake();
89
90             OnGameStartSignal = new Signal();
91             OnGameResultSignal = new Signal();
92             OnGameQuitSignal = new Signal();
93
94             ServiceLocator.AddService(this);
95         }
File name: Game.cs Copy
169         private void OnBoardChange(Seed player, int row, int col)
170         {
171             Seed nextPlayer = Seed.Empty;
172
173             if (board.HasWon(player))
174             {
175                 switch (player)
176                 {
177                     case Seed.Cross:
178                         CurrentState = GameState.CrossWin;
179                         Player1.Score++;
180                         break;
181                     case Seed.Nought:
182                         CurrentState = GameState.NoughtWin;
183                         Player2.Score++;
184                         break;
185                 }
186
187                 OnGameResultSignal.Dispatch(this);
188             }
189             else if (board.IsDraw())
190             {
191                 CurrentState = GameState.Draw;
192                 OnGameResultSignal.Dispatch(this);
193             }
194             else
195             {
196                 nextPlayer = player == Seed.Cross ? Seed.Nought : Seed.Cross;
197             }
198
199             board.SetPlayer(nextPlayer);
200
201             if (NetworkService.IsConnected && player == Player1.Type)
202             {
203                 board.SetPlayer(Seed.Empty);
204                 NetworkService.SendBoardChange(player, row, col);
205             }
206         }
File name: IGameService.cs Copy
8         Signal OnGameResultSignal { get; }

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