OnLoad









How do I use On Load
Below are practical examples compiled from projects for learning and reference purposes

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File name: ChatGui.cs Copy
58     public void Start()
59     {
60         DontDestroyOnLoad(this.gameObject);
61         Application.runInBackground = true; // this must run in background or it will drop connection if not focussed.
62
63         if (string.IsNullOrEmpty(this.UserName))
64         {
65             this.UserName = "user" + Environment.TickCount%99; //made-up username
66         }
67
68         chatClient = new ChatClient(this);
69         chatClient.Connect(ChatAppId, "1.0", this.UserName, null);
70
71         if (this.AlignBottom)
72         {
73             this.GuiRect.y = Screen.height - this.GuiRect.height;
74         }
75         if (this.FullScreen)
76         {
77             this.GuiRect.x = 0;
78             this.GuiRect.y = 0;
79             this.GuiRect.width = Screen.width;
80             this.GuiRect.height = Screen.height;
81         }
82
83         Debug.Log(this.UserName);
84     }
File name: ToHubButton.cs Copy
10  void Start ()
11     {
12         if (ButtonTexture == null)
13         {
14             this.gameObject.SetActive(false);
15             return;
16         }
17      DontDestroyOnLoad(this.gameObject);
18
19  }
File name: NetworkingPeer.cs Copy
2688     public void RegisterPhotonView(PhotonView netView)
2689     {
2690         if (!Application.isPlaying)
2691         {
2692             this.photonViewList = new Dictionary();
2693             return;
2694         }
2695
2696         if (netView.viewID == 0)
2697         {
2698             // don't register views with ID 0 (not initialized). they register when a ID is assigned later on
2699             Debug.Log("PhotonView register is ignored, because viewID is 0. No id assigned yet to: " + netView);
2700             return;
2701         }
2702
2703         if (this.photonViewList.ContainsKey(netView.viewID))
2704         {
2705             // if some other view is in the list already, we got a problem. it might be undestructible. print out error
2706             if (netView != photonViewList[netView.viewID])
2707             {
2708                 Debug.LogError(string.Format("PhotonView ID duplicate found: {0}. New: {1} old: {2}. Maybe one wasn't destroyed on scene load?! Check for 'DontDestroyOnLoad'. Destroying old entry, adding new.", netView.viewID, netView, photonViewList[netView.viewID]));
2709             }
2710
2711             //this.photonViewList.Remove(netView.viewID); // TODO check if we chould Destroy the GO of this view?!
2712             this.RemoveInstantiatedGO(photonViewList[netView.viewID].gameObject, true);
2713         }
2714
2715         // Debug.Log("adding view to known list: " + netView);
2716         this.photonViewList.Add(netView.viewID, netView);
2717         //Debug.LogError("view being added. " + netView); // Exit Games internal log
2718
2719         if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
2720             Debug.Log("Registered PhotonView: " + netView.viewID);
2721     }
File name: PhotonHandler.cs Copy
24     public int updateIntervalOnSerialize; // time [ms] between consecutive RunViewUpdate calls (sending syncs, etc)
35     protected void Awake()
36     {
37         if (SP != null && SP != this && SP.gameObject != null)
38         {
39             GameObject.DestroyImmediate(SP.gameObject);
40         }
41
42         SP = this;
43         DontDestroyOnLoad(this.gameObject);
44
45         this.updateInterval = 1000 / PhotonNetwork.sendRate;
46         this.updateIntervalOnSerialize = 1000 / PhotonNetwork.sendRateOnSerialize;
47
48         PhotonHandler.StartFallbackSendAckThread();
49     }
File name: SupportLogger.cs Copy
9     public void Start()
10     {
11         GameObject go = GameObject.Find("PunSupportLogger");
12         if (go == null)
13         {
14             go = new GameObject("PunSupportLogger");
15             DontDestroyOnLoad(go);
16             SupportLogging sl = go.AddComponent();
17             sl.LogTrafficStats = this.LogTrafficStats;
18         }
19     }
File name: Singleton.cs Copy
12  public static T Instance {
13   get {
14     T foundObject = FindObjectOfType();
15
16     if (instance == null) {
17      instance = foundObject;
18     } else if (instance != foundObject) {
19      Destroy(foundObject);
20     }
21
22     if (!_destroyOnLoad) DontDestroyOnLoad(foundObject);
23     return instance;
24    }
25  }
File name: GameManager.cs Copy
126  void Awake() {
127   _destroyOnLoad = destroyOnLoad;
128   gameState = new GameState();
129   LoadScores();
130
131   //EXPERIMENT_TIMER
132   SetTimers();
133  }
File name: InputManager.cs Copy
30  void Awake() {
31   _destroyOnLoad = destroyOnLoad;
32   mouseAxis = new Vector2(0,0);
33  }
File name: Scores.cs Copy
25  void MakeSingleton () {
26   if (instance != null) {
27    Destroy (gameObject);
28   } else {
29    instance = this;
30    DontDestroyOnLoad (gameObject);
31   }
32  }
File name: Form1.cs Copy
212   protected override void OnLoad(System.EventArgs e)
213   {
214    base.OnLoad(e);
215    string sPath = Application.ExecutablePath;
216    sPath = System.IO.Path.GetDirectoryName(sPath);
217
218    if (sPath.EndsWith("\\bin"))
219    {
220     sPath = sPath.Substring(0, sPath.Length - 4);
221    }
222
223    gradeclass.DataModule = new gradeclass(sPath);
224
225   }

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