OnPhotonPlayerDisconnected
How do I use On Photon Player Disconnected
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: WorkerInGame.cs
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84 public void OnPhotonPlayerDisconnected(PhotonPlayer player)
85 {
86 Debug.Log("OnPlayerDisconneced: " + player);
87 }
File name: GameLogic.cs
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53 public void OnPhotonPlayerDisconnected(PhotonPlayer player)
54 {
55 Debug.Log("OnPhotonPlayerDisconnected: " + player);
56
57 if (PhotonNetwork.isMasterClient)
58 {
59 if (player.ID == playerWhoIsIt)
60 {
61 // if the player who left was "it", the "master" is the new "it"
62 TagPlayer(PhotonNetwork.player.ID);
63 }
64 }
65 }
File name: PhotonConverter.cs
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189 static void ConvertToPhotonAPI(string file)
190 {
191 string text = File.ReadAllText(file);
192
193 bool isJS = file.Contains(".js");
194
195 file = file.Replace("\\", "/"); // Get Class name for JS
196 string className = file.Substring(file.LastIndexOf("/")+1);
197 className = className.Substring(0, className.IndexOf("."));
198
199
200 //REGEXP STUFF
201 //Valid are: Space { } , /n /r
202 //string NOT_VAR = @"([^A-Za-z0-9_\[\]\.]+)";
203 string NOT_VAR_WITH_DOT = @"([^A-Za-z0-9_]+)";
204
205 //string VAR_NONARRAY = @"[^A-Za-z0-9_]";
206
207
208 //NetworkView
209 {
210 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkView" + NOT_VAR_WITH_DOT, "$1PhotonView$2");
211 text = PregReplace(text, NOT_VAR_WITH_DOT + "networkView" + NOT_VAR_WITH_DOT, "$1photonView$2");
212 text = PregReplace(text, NOT_VAR_WITH_DOT + "stateSynchronization" + NOT_VAR_WITH_DOT, "$1synchronization$2");
213 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkStateSynchronization" + NOT_VAR_WITH_DOT, "$1ViewSynchronization$2"); // map Unity enum to ours
214 //.RPC
215 text = PregReplace(text, NOT_VAR_WITH_DOT + "RPCMode.Server" + NOT_VAR_WITH_DOT, "$1PhotonTargets.MasterClient$2");
216 text = PregReplace(text, NOT_VAR_WITH_DOT + "RPCMode" + NOT_VAR_WITH_DOT, "$1PhotonTargets$2");
217 }
218
219 //NetworkMessageInfo: 100%
220 {
221 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkMessageInfo" + NOT_VAR_WITH_DOT, "$1PhotonMessageInfo$2");
222 text = PregReplace(text, NOT_VAR_WITH_DOT + "networkView" + NOT_VAR_WITH_DOT, "$1photonView$2");
223 }
224
225 //NetworkViewID:
226 {
227 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkViewID" + NOT_VAR_WITH_DOT, "$1int$2"); //We simply use an int
228 }
229
230 //NetworkPlayer
231 {
232 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkPlayer" + NOT_VAR_WITH_DOT, "$1PhotonPlayer$2");
233 }
234
235 //Network
236 {
237 //Monobehaviour callbacks
238 {
239 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnPlayerConnected" + NOT_VAR_WITH_DOT, "$1OnPhotonPlayerConnected$2");
240 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnPlayerDisconnected" + NOT_VAR_WITH_DOT, "$1OnPhotonPlayerDisconnected$2");
241 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnNetworkInstantiate" + NOT_VAR_WITH_DOT, "$1OnPhotonInstantiate$2");
242 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnSerializeNetworkView" + NOT_VAR_WITH_DOT, "$1OnPhotonSerializeView$2");
243 text = PregReplace(text, NOT_VAR_WITH_DOT + "BitStream" + NOT_VAR_WITH_DOT, "$1PhotonStream$2");
244
245 //Not completely the same meaning
246 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnServerInitialized" + NOT_VAR_WITH_DOT, "$1OnCreatedRoom$2");
247 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnConnectedToServer" + NOT_VAR_WITH_DOT, "$1OnJoinedRoom$2");
248
249 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnFailedToConnectToMasterServer" + NOT_VAR_WITH_DOT, "$1OnFailedToConnectToPhoton$2");
250 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnFailedToConnect" + NOT_VAR_WITH_DOT, "$1OnFailedToConnect_OBSELETE$2");
251 }
252
253 //Variables
254 {
255
256 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.connections" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.playerList$2");
257 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.isServer" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isMasterClient$2");
258 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.isClient" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isNonMasterClientInRoom$2");
259
260 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkPeerType" + NOT_VAR_WITH_DOT, "$1ConnectionState$2");
261 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.peerType" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.connectionState$2");
262 text = PregReplace(text, NOT_VAR_WITH_DOT + "ConnectionState.Server" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isMasterClient$2");
263 text = PregReplace(text, NOT_VAR_WITH_DOT + "ConnectionState.Client" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isNonMasterClientInRoom$2");
264 text = PregReplace(text, NOT_VAR_WITH_DOT + "PhotonNetwork.playerList.Length" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.playerList.Count$2");
265
266 /*DROPPED:
267 minimumAllocatableViewIDs
268 natFacilitatorIP is dropped
269 natFacilitatorPort is dropped
270 connectionTesterIP
271 connectionTesterPort
272 proxyIP
273 proxyPort
274 useProxy
275 proxyPassword
276 */
277 }
278
279 //Methods
280 {
281 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.InitializeServer" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.CreateRoom$2");
282 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.Connect" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.JoinRoom$2");
283 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.GetAveragePing" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.GetPing$2");
284 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.GetLastPing" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.GetPing$2");
285 /*DROPPED:
286 TestConnection
287 TestConnectionNAT
288 HavePublicAddress
289 */
290 }
291
292 //Overall
293 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network" + NOT_VAR_WITH_DOT, "$1PhotonNetwork$2");
294
295
296 //Changed methods
297 string ignoreMe = @"([A-Za-z0-9_\[\]\(\) ]+)";
298
299 text = PregReplace(text, NOT_VAR_WITH_DOT + "PhotonNetwork.GetPing\\(" + ignoreMe+"\\);", "$1PhotonNetwork.GetPing();");
300 text = PregReplace(text, NOT_VAR_WITH_DOT + "PhotonNetwork.CloseConnection\\(" + ignoreMe+","+ignoreMe+"\\);", "$1PhotonNetwork.CloseConnection($2);");
301
302 }
303
304 //General
305 {
306 if (text.Contains("Photon")) //Only use the PhotonMonoBehaviour if we use photonView and friends.
307 {
308 if (isJS)//JS
309 {
310 if (text.Contains("extends MonoBehaviour"))
311 text = PregReplace(text, "extends MonoBehaviour", "extends Photon.MonoBehaviour");
312 else
313 text = "class " + className + " extends Photon.MonoBehaviour {\n" + text + "\n}";
314 }
315 else //C#
316 text = PregReplace(text, ": MonoBehaviour", ": Photon.MonoBehaviour");
317 }
318 }
319
320 File.WriteAllText(file, text);
321 }
File name: NetworkingPeer.cs
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650 private void HandleEventLeave(int actorID)
651 {
652 if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
653 Debug.Log("HandleEventLeave for player ID: " + actorID);
654
655
656 // actorNr is fetched out of event above
657 if (actorID < 0 || !this.mActors.ContainsKey(actorID))
658 {
659 Debug.LogError(String.Format("Received event Leave for unknown player ID: {0}", actorID));
660 return;
661 }
662
663 PhotonPlayer player = this.GetPlayerWithID(actorID);
664 if (player == null)
665 {
666 Debug.LogError("HandleEventLeave for player ID: " + actorID + " has no PhotonPlayer!");
667 }
668
669 // having a new master before calling destroy for the leaving player is important!
670 // so we elect a new masterclient and ignore the leaving player (who is still in playerlists).
671 this.CheckMasterClient(actorID);
672
673
674 // destroy objects & buffered messages
675 if (this.mCurrentGame != null && this.mCurrentGame.autoCleanUp)
676 {
677 this.DestroyPlayerObjects(actorID, true);
678 }
679
680 RemovePlayer(actorID, player);
681
682 // finally, send notification (the playerList and masterclient are now updated)
683 SendMonoMessage(PhotonNetworkingMessage.OnPhotonPlayerDisconnected, player);
684 }
File name: PhotonClasses.cs
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594 public virtual void OnPhotonPlayerDisconnected(PhotonPlayer otherPlayer)
595 {
596 }
File name: NetworkAdapter.cs
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196 private void OnPhotonPlayerDisconnected(PhotonPlayer player)
197 {
198 Disconnect();
199 }
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