OnRelease
How do I use On Release
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: InputToEvent.cs
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90 private void Release( Vector2 screenPos )
91 {
92 if( lastGo != null )
93 {
94 GameObject currentGo = RaycastObject( screenPos );
95 if( currentGo == lastGo ) lastGo.SendMessage( "OnClick", SendMessageOptions.DontRequireReceiver );
96 lastGo.SendMessage( "OnRelease", SendMessageOptions.DontRequireReceiver );
97 lastGo = null;
98 }
99
100 pressedPosition = Vector2.zero;
101 this.Dragging = false;
102 }
File name: ScrollSnap.cs
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33 protected override void Awake() {
34 base.Awake();
35 actualIndex = startingIndex;
36 cellIndex = startingIndex;
37 this.onLerpComplete = new OnLerpCompleteEvent();
38 this.onRelease = new OnReleaseEvent();
39 this.scrollRect = GetComponent
40 this.canvasGroup = GetComponent
41 this.content = scrollRect.content;
42 this.cellSize = content.GetComponent
43 content.anchoredPosition = new Vector2(-cellSize.x * cellIndex, content.anchoredPosition.y);
44 int count = LayoutElementCount();
45 SetContentSize(count);
46
47 if(startingIndex < count) {
48 MoveToIndex(startingIndex);
49 }
50 }
File name: ScrollSnap.cs
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137 public void SnapToIndex(int newCellIndex) {
138 int maxIndex = CalculateMaxIndex();
139 if(wrapAround && maxIndex > 0) {
140 actualIndex += newCellIndex - cellIndex;
141 cellIndex = newCellIndex;
142 onLerpComplete.AddListener(WrapElementAround);
143 } else {
144 // when it's the same it means it tried to go out of bounds
145 if(newCellIndex >= 0 && newCellIndex <= maxIndex) {
146 actualIndex += newCellIndex - cellIndex;
147 cellIndex = newCellIndex;
148 }
149 }
150 onRelease.Invoke(cellIndex);
151 StartLerping();
152 }
File name: ScrollSnap.cs
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154 public void MoveToIndex(int newCellIndex) {
155 int maxIndex = CalculateMaxIndex();
156 if(newCellIndex >= 0 && newCellIndex <= maxIndex) {
157 actualIndex += newCellIndex - cellIndex;
158 cellIndex = newCellIndex;
159 }
160 onRelease.Invoke(cellIndex);
161 content.anchoredPosition = CalculateTargetPoisition(cellIndex);
162 }
OnRelease 135 lượt xem
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