OnTriggerExit
How do I use On Trigger Exit
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
257 | void OnTriggerExit(Collider col) | 1 |
21 | void OnTriggerExit(Collider col) | 2 |
31 | void OnTriggerExit(Collider col) | 3 |
21 | void OnTriggerExit(Collider col) | 4 |
17 | void OnTriggerExit2D(Collider2D collider){ | 5 |
File name: Enemy.cs
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257 void OnTriggerExit(Collider col)
258 {
259 if (col.tag == "SpawnBorders" && enemyType != 4)
260 {
261 transform.gameObject.SetActive(false);
262 }
263 }
File name: EnemyBullet.cs
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21 void OnTriggerExit(Collider col)
22 {
23 if (col.tag == "SpawnBorders")
24 {
25 BulletIsOff();
26 }
27 }
File name: Bonus.cs
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31 void OnTriggerExit(Collider col)
32 {
33 if (col.tag == "SpawnBorders")
34 {
35 BonusIsOff();
36 }
37 }
File name: PlayerBullet.cs
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21 void OnTriggerExit(Collider col)
22 {
23 if (col.tag == "SpawnBorders")
24 {
25 BulletIsOff();
26 }
27 }
File name: Boundary.cs
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17 void OnTriggerExit2D(Collider2D collider){
18 if (collider.CompareTag ("Player Bullet") || collider.CompareTag ("Object") || collider.CompareTag ("Enemy")) {
19 Destroy (collider.gameObject);
20 }
21 }
OnTriggerExit 127 lượt xem
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