OnTriggerExit









How do I use On Trigger Exit
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: Enemy.cs Copy
257     void OnTriggerExit(Collider col)
258     {
259         if (col.tag == "SpawnBorders" && enemyType != 4)
260         {
261             transform.gameObject.SetActive(false);
262         }
263     }
File name: EnemyBullet.cs Copy
21     void OnTriggerExit(Collider col)
22     {
23         if (col.tag == "SpawnBorders")
24         {
25             BulletIsOff();
26         }
27     }
File name: Bonus.cs Copy
31     void OnTriggerExit(Collider col)
32     {
33         if (col.tag == "SpawnBorders")
34         {
35             BonusIsOff();
36         }
37     }
File name: PlayerBullet.cs Copy
21     void OnTriggerExit(Collider col)
22     {
23         if (col.tag == "SpawnBorders")
24         {
25             BulletIsOff();
26         }
27     }
File name: Boundary.cs Copy
17  void OnTriggerExit2D(Collider2D collider){
18   if (collider.CompareTag ("Player Bullet") || collider.CompareTag ("Object") || collider.CompareTag ("Enemy")) {
19    Destroy (collider.gameObject);
20   }
21  }

OnTriggerExit 127 lượt xem

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