OpRemoveFromServerInstantiationsOfPlayer









How do I use Op Remove From Server Instantiations Of Player
Below are practical examples compiled from projects for learning and reference purposes

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File name: NetworkingPeer.cs Copy
2430     public void DestroyPlayerObjects(int playerId, bool localOnly)
2431     {
2432         if (playerId <= 0)
2433         {
2434             Debug.LogError("Failed to Destroy objects of playerId: " + playerId);
2435             return;
2436         }
2437
2438         if (!localOnly)
2439         {
2440             // clean server's Instantiate and RPC buffers
2441             this.OpRemoveFromServerInstantiationsOfPlayer(playerId);
2442             this.OpCleanRpcBuffer(playerId);
2443
2444             // send Destroy(player) to anyone else
2445             this.SendDestroyOfPlayer(playerId);
2446         }
2447
2448         // locally cleaning up that player's objects
2449         HashSet playersGameObjects = new HashSet();
2450         foreach (PhotonView view in this.photonViewList.Values)
2451         {
2452             if (view.CreatorActorNr == playerId)
2453             {
2454                 playersGameObjects.Add(view.gameObject);
2455             }
2456         }
2457
2458         // any non-local work is already done, so with the list of that player's objects, we can clean up (locally only)
2459         foreach (GameObject gameObject in playersGameObjects)
2460         {
2461             this.RemoveInstantiatedGO(gameObject, true);
2462         }
2463
2464         // with ownership transfer, some objects might lose their owner.
2465         // in that case, the creator becomes the owner again. every client can apply this. done below.
2466         foreach (PhotonView view in this.photonViewList.Values)
2467         {
2468             if (view.ownerId == playerId)
2469             {
2470                 view.ownerId = view.CreatorActorNr;
2471                 //Debug.Log("Creator is: " + view.ownerId);
2472             }
2473         }
2474     }
File name: NetworkingPeer.cs Copy
2634     private void OpRemoveFromServerInstantiationsOfPlayer(int actorNr)
2635     {
2636         // removes all "Instantiation" events of player actorNr. this is not an event for anyone else
2637         RaiseEventOptions options = new RaiseEventOptions() { CachingOption = EventCaching.RemoveFromRoomCache, TargetActors = new int[] { actorNr } };
2638         this.OpRaiseEvent(PunEvent.Instantiation, null, true, options);
2639         //this.OpRaiseEvent(PunEvent.Instantiation, null, true, 0, new int[] { actorNr }, EventCaching.RemoveFromRoomCache);
2640     }

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