Ordinal
How do I use Ordinal
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
19 | if (goPointedAt != null && goPointedAt != this.gameObject && goPointedAt.name.Equals("monsterprefab(Clone)", StringComparison.OrdinalIgnoreCase)) | 1 |
File name: ClickDetector.cs
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7 void Update()
8 {
9 // if this player is not "it", the player can't tag anyone, so don't do anything on collision
10 if (PhotonNetwork.player.ID != GameLogic.playerWhoIsIt)
11 {
12 return;
13 }
14
15 if (Input.GetButton("Fire1"))
16 {
17 GameObject goPointedAt = RaycastObject(Input.mousePosition);
18
19 if (goPointedAt != null && goPointedAt != this.gameObject && goPointedAt.name.Equals("monsterprefab(Clone)", StringComparison.OrdinalIgnoreCase))
20 {
21 PhotonView rootView = goPointedAt.transform.root.GetComponent
22 GameLogic.TagPlayer(rootView.owner.ID);
23 }
24 }
25 }
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