Override
How do I use Override
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: crBaoCao.cs
Copy
24 public override string ResourceName {
25 get {
26 return "crBaoCao.rpt";
27 }
28 set {
29 // Do nothing
30 }
31 }
File name: crBaoCao.cs
Copy
33 public override bool NewGenerator {
34 get {
35 return true;
36 }
37 set {
38 // Do nothing
39 }
40 }
File name: crBaoCao.cs
Copy
42 public override string FullResourceName {
43 get {
44 return "QuanLyDiem.crBaoCao.rpt";
45 }
46 set {
47 // Do nothing
48 }
49 }
File name: rptThisinh.cs
Copy
24 public override string ResourceName {
25 get {
26 return "rptThisinh.rpt";
27 }
28 set {
29 // Do nothing
30 }
31 }
File name: rptThisinh.cs
Copy
33 public override bool NewGenerator {
34 get {
35 return true;
36 }
37 set {
38 // Do nothing
39 }
40 }
File name: rptThisinh.cs
Copy
42 public override string FullResourceName {
43 get {
44 return "Doan.rptThisinh.rpt";
45 }
46 set {
47 // Do nothing
48 }
49 }
File name: DemoMecanimGUI.cs
Copy
187 public override void OnJoinedRoom()
188 {
189 CreatePlayerObject();
190 }
File name: PhotonAnimatorViewEditor.cs
Copy
18 public override void OnInspectorGUI()
19 {
20 //base.OnInspectorGUI();
21
22 if (this.m_Animator == null)
23 {
24 GUILayout.BeginVertical(GUI.skin.box);
25 GUILayout.Label("GameObject doesn't have an Animator component to synchronize");
26 GUILayout.EndVertical();
27 return;
28 }
29
30 DrawWeightInspector();
31
32 if (this.m_Animator.layerCount == 0)
33 {
34 GUILayout.BeginVertical(GUI.skin.box);
35 GUILayout.Label("Animator doesn't have any layers setup to synchronize");
36 GUILayout.EndVertical();
37 }
38
39 DrawParameterInspector();
40
41 if (GetParameterCount() == 0)
42 {
43 GUILayout.BeginVertical(GUI.skin.box);
44 GUILayout.Label("Animator doesn't have any parameters setup to synchronize");
45 GUILayout.EndVertical();
46 }
47
48 serializedObject.ApplyModifiedProperties();
49
50 //GUILayout.Label( "m_SynchronizeLayers " + serializedObject.FindProperty( "m_SynchronizeLayers" ).arraySize );
51 //GUILayout.Label( "m_SynchronizeParameters " + serializedObject.FindProperty( "m_SynchronizeParameters" ).arraySize );
52 }
File name: PhotonRigidbody2DViewEditor.cs
Copy
7 public override void OnInspectorGUI()
8 {
9 PhotonGUI.ContainerHeader("Options");
10
11 Rect containerRect = PhotonGUI.ContainerBody(EditorGUIUtility.singleLineHeight*2 + 10);
12
13 Rect propertyRect = new Rect(containerRect.xMin + 5, containerRect.yMin + 5, containerRect.width, EditorGUIUtility.singleLineHeight);
14 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_SynchronizeVelocity"), new GUIContent("Synchronize Velocity"));
15
16 propertyRect.y += EditorGUIUtility.singleLineHeight;
17 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_SynchronizeAngularVelocity"), new GUIContent("Synchronize Angular Velocity"));
18 }
File name: PhotonRigidbodyViewEditor.cs
Copy
7 public override void OnInspectorGUI()
8 {
9 PhotonGUI.ContainerHeader("Options");
10
11 Rect containerRect = PhotonGUI.ContainerBody(EditorGUIUtility.singleLineHeight*2 + 10);
12
13 Rect propertyRect = new Rect(containerRect.xMin + 5, containerRect.yMin + 5, containerRect.width, EditorGUIUtility.singleLineHeight);
14 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_SynchronizeVelocity"), new GUIContent("Synchronize Velocity"));
15
16 propertyRect.y += EditorGUIUtility.singleLineHeight;
17 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_SynchronizeAngularVelocity"), new GUIContent("Synchronize Angular Velocity"));
18 }
Override 154 lượt xem
Gõ tìm kiếm nhanh...