Peer









How do I use Peer
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: InstantiateCube.cs Copy
12     void OnClick()
13     {
14         if (PhotonNetwork.connectionStateDetailed != PeerState.Joined)
15         {
16             // only use PhotonNetwork.Instantiate while in a room.
17             return;
18         }
19
20         switch (InstantiateType)
21         {
22             case 0:
23                 PhotonNetwork.Instantiate(Prefab.name, this.transform.position + 3*Vector3.up, Quaternion.identity, 0);
24                 break;
25             case 1:
26                 PhotonNetwork.InstantiateSceneObject(Prefab.name, InputToEvent.inputHitPos + new Vector3(0, 5f, 0), Quaternion.identity, 0, null);
27                 break;
28         }
29     }
File name: GUIFriendsInRoom.cs Copy
15     public void OnGUI()
16     {
17         if (PhotonNetwork.connectionStateDetailed != PeerState.Joined)
18         {
19             return;
20         }
21
22         GUILayout.BeginArea(GuiRect);
23
24         GUILayout.Label("In-Game");
25         GUILayout.Label("For simplicity, this demo just shows the players in this room. The list will expand when more join.");
26         GUILayout.Label("Your (random) name: " + PhotonNetwork.playerName);
27         GUILayout.Label(PhotonNetwork.playerList.Length + " players in this room.");
28         GUILayout.Label("The others are:");
29         foreach (PhotonPlayer player in PhotonNetwork.otherPlayers)
30         {
31             GUILayout.Label(player.ToString());
32         }
33
34         if (GUILayout.Button("Leave"))
35         {
36             PhotonNetwork.LeaveRoom();
37         }
38         GUILayout.EndArea();
39     }
File name: WorkerMenu.cs Copy
43     public void Awake()
44     {
45         // this makes sure we can use PhotonNetwork.LoadLevel() on the master client and all clients in the same room sync their level automatically
46         PhotonNetwork.automaticallySyncScene = true;
47
48         // the following line checks if this client was just created (and not yet online). if so, we connect
49         if (PhotonNetwork.connectionStateDetailed == PeerState.PeerCreated)
50         {
51             // Connect to the photon master-server. We use the settings saved in PhotonServerSettings (a .asset file in this project)
52             PhotonNetwork.ConnectUsingSettings("0.9");
53         }
54
55         // generate a name for this player, if none is assigned yet
56         if (String.IsNullOrEmpty(PhotonNetwork.playerName))
57         {
58             PhotonNetwork.playerName = "Guest" + Random.Range(1, 9999);
59         }
60
61         // if you wanted more debug out, turn this on:
62         // PhotonNetwork.logLevel = NetworkLogLevel.Full;
63     }
File name: WorkerMenu.cs Copy
234     public void OnFailedToConnectToPhoton(object parameters)
235     {
236         this.connectFailed = true;
237         Debug.Log("OnFailedToConnectToPhoton. StatusCode: " + parameters + " ServerAddress: " + PhotonNetwork.networkingPeer.ServerAddress);
238     }
File name: RandomMatchmaker.cs Copy
31     void OnGUI()
32     {
33         GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
34
35         if (PhotonNetwork.connectionStateDetailed == PeerState.Joined)
36         {
37             bool shoutMarco = GameLogic.playerWhoIsIt == PhotonNetwork.player.ID;
38
39             if (shoutMarco && GUILayout.Button("Marco!"))
40             {
41                 myPhotonView.RPC("Marco", PhotonTargets.All);
42             }
43             if (!shoutMarco && GUILayout.Button("Polo!"))
44             {
45                 myPhotonView.RPC("Polo", PhotonTargets.All);
46             }
47         }
48     }
File name: PhotonConverter.cs Copy
189     static void ConvertToPhotonAPI(string file)
190     {
191         string text = File.ReadAllText(file);
192
193         bool isJS = file.Contains(".js");
194
195         file = file.Replace("\\", "/"); // Get Class name for JS
196         string className = file.Substring(file.LastIndexOf("/")+1);
197         className = className.Substring(0, className.IndexOf("."));
198
199
200         //REGEXP STUFF
201         //Valid are: Space { } , /n /r
202         //string NOT_VAR = @"([^A-Za-z0-9_\[\]\.]+)";
203         string NOT_VAR_WITH_DOT = @"([^A-Za-z0-9_]+)";
204
205         //string VAR_NONARRAY = @"[^A-Za-z0-9_]";
206
207
208         //NetworkView
209         {
210             text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkView" + NOT_VAR_WITH_DOT, "$1PhotonView$2");
211             text = PregReplace(text, NOT_VAR_WITH_DOT + "networkView" + NOT_VAR_WITH_DOT, "$1photonView$2");
212             text = PregReplace(text, NOT_VAR_WITH_DOT + "stateSynchronization" + NOT_VAR_WITH_DOT, "$1synchronization$2");
213             text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkStateSynchronization" + NOT_VAR_WITH_DOT, "$1ViewSynchronization$2"); // map Unity enum to ours
214             //.RPC
215             text = PregReplace(text, NOT_VAR_WITH_DOT + "RPCMode.Server" + NOT_VAR_WITH_DOT, "$1PhotonTargets.MasterClient$2");
216             text = PregReplace(text, NOT_VAR_WITH_DOT + "RPCMode" + NOT_VAR_WITH_DOT, "$1PhotonTargets$2");
217         }
218
219         //NetworkMessageInfo: 100%
220         {
221             text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkMessageInfo" + NOT_VAR_WITH_DOT, "$1PhotonMessageInfo$2");
222             text = PregReplace(text, NOT_VAR_WITH_DOT + "networkView" + NOT_VAR_WITH_DOT, "$1photonView$2");
223         }
224
225         //NetworkViewID:
226         {
227             text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkViewID" + NOT_VAR_WITH_DOT, "$1int$2"); //We simply use an int
228         }
229
230         //NetworkPlayer
231         {
232             text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkPlayer" + NOT_VAR_WITH_DOT, "$1PhotonPlayer$2");
233         }
234
235         //Network
236         {
237             //Monobehaviour callbacks
238             {
239                 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnPlayerConnected" + NOT_VAR_WITH_DOT, "$1OnPhotonPlayerConnected$2");
240                 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnPlayerDisconnected" + NOT_VAR_WITH_DOT, "$1OnPhotonPlayerDisconnected$2");
241                 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnNetworkInstantiate" + NOT_VAR_WITH_DOT, "$1OnPhotonInstantiate$2");
242                 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnSerializeNetworkView" + NOT_VAR_WITH_DOT, "$1OnPhotonSerializeView$2");
243                 text = PregReplace(text, NOT_VAR_WITH_DOT + "BitStream" + NOT_VAR_WITH_DOT, "$1PhotonStream$2");
244
245                 //Not completely the same meaning
246                 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnServerInitialized" + NOT_VAR_WITH_DOT, "$1OnCreatedRoom$2");
247                 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnConnectedToServer" + NOT_VAR_WITH_DOT, "$1OnJoinedRoom$2");
248
249                 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnFailedToConnectToMasterServer" + NOT_VAR_WITH_DOT, "$1OnFailedToConnectToPhoton$2");
250                 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnFailedToConnect" + NOT_VAR_WITH_DOT, "$1OnFailedToConnect_OBSELETE$2");
251             }
252
253             //Variables
254             {
255
256                 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.connections" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.playerList$2");
257                 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.isServer" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isMasterClient$2");
258                 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.isClient" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isNonMasterClientInRoom$2");
259
260                 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkPeerType" + NOT_VAR_WITH_DOT, "$1ConnectionState$2");
261                 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.peerType" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.connectionState$2");
262                 text = PregReplace(text, NOT_VAR_WITH_DOT + "ConnectionState.Server" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isMasterClient$2");
263                 text = PregReplace(text, NOT_VAR_WITH_DOT + "ConnectionState.Client" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isNonMasterClientInRoom$2");
264                 text = PregReplace(text, NOT_VAR_WITH_DOT + "PhotonNetwork.playerList.Length" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.playerList.Count$2");
265
266                 /*DROPPED:
267                     minimumAllocatableViewIDs
268                     natFacilitatorIP is dropped
269                     natFacilitatorPort is dropped
270                     connectionTesterIP
271                     connectionTesterPort
272                     proxyIP
273                     proxyPort
274                     useProxy
275                     proxyPassword
276                  */
277             }
278
279             //Methods
280             {
281                 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.InitializeServer" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.CreateRoom$2");
282                 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.Connect" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.JoinRoom$2");
283                 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.GetAveragePing" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.GetPing$2");
284                 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.GetLastPing" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.GetPing$2");
285                 /*DROPPED:
286                     TestConnection
287                     TestConnectionNAT
288                     HavePublicAddress
289                 */
290             }
291
292             //Overall
293             text = PregReplace(text, NOT_VAR_WITH_DOT + "Network" + NOT_VAR_WITH_DOT, "$1PhotonNetwork$2");
294
295
296         //Changed methods
297              string ignoreMe = @"([A-Za-z0-9_\[\]\(\) ]+)";
298
299          text = PregReplace(text, NOT_VAR_WITH_DOT + "PhotonNetwork.GetPing\\(" + ignoreMe+"\\);", "$1PhotonNetwork.GetPing();");
300         text = PregReplace(text, NOT_VAR_WITH_DOT + "PhotonNetwork.CloseConnection\\(" + ignoreMe+","+ignoreMe+"\\);", "$1PhotonNetwork.CloseConnection($2);");
301
302         }
303
304         //General
305         {
306             if (text.Contains("Photon")) //Only use the PhotonMonoBehaviour if we use photonView and friends.
307             {
308                 if (isJS)//JS
309                 {
310                     if (text.Contains("extends MonoBehaviour"))
311                         text = PregReplace(text, "extends MonoBehaviour", "extends Photon.MonoBehaviour");
312                     else
313                         text = "class " + className + " extends Photon.MonoBehaviour {\n" + text + "\n}";
314                 }
315                 else //C#
316                     text = PregReplace(text, ": MonoBehaviour", ": Photon.MonoBehaviour");
317             }
318         }
319
320         File.WriteAllText(file, text);
321     }
File name: CustomTypes.cs Copy
32     internal static void Register()
33     {
34         PhotonPeer.RegisterType(typeof(Vector2), (byte)'W', SerializeVector2, DeserializeVector2);
35         PhotonPeer.RegisterType(typeof(Vector3), (byte)'V', SerializeVector3, DeserializeVector3);
36         PhotonPeer.RegisterType(typeof(Quaternion), (byte)'Q', SerializeQuaternion, DeserializeQuaternion);
37         PhotonPeer.RegisterType(typeof(PhotonPlayer), (byte)'P', SerializePhotonPlayer, DeserializePhotonPlayer);
38     }
File name: CustomTypes.cs Copy
160     private static object DeserializePhotonPlayer(MemoryStream inStream, short length)
161     {
162         int ID;
163         lock (memPlayer)
164         {
165             inStream.Read(memPlayer, 0, length);
166             int off = 0;
167             Protocol.Deserialize(out ID, memPlayer, ref off);
168         }
169
170         if (PhotonNetwork.networkingPeer.mActors.ContainsKey(ID))
171         {
172             return PhotonNetwork.networkingPeer.mActors[ID];
173         }
174         else
175         {
176             return null;
177         }
178     }
File name: LoadbalancingPeer.cs Copy
29         private readonly Dictionary opParameters = new Dictionary(); // used in OpRaiseEvent() (avoids lots of new Dictionary() calls)
31         public LoadbalancingPeer(IPhotonPeerListener listener, ConnectionProtocol protocolType) : base(listener, protocolType)
32         {
33         }
File name: NetworkingPeer.cs Copy
78     public PeerState State { get; internal set; }

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