PlayButton









How do I use Play Button
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: MenuManager.cs Copy
33  public void instructionMenu () {
34   instructionPanel.SetActive (true);
35   playButton.gameObject.SetActive (false);
36   quitButton.gameObject.SetActive (false);
37   menuButton.gameObject.SetActive (false);
38   image.SetActive (false);
39  }
File name: MenuManager.cs Copy
45  public void closeInstruction () {
46   instructionPanel.SetActive (false);
47   playButton.gameObject.SetActive (true);
48   quitButton.gameObject.SetActive (true);
49   menuButton.gameObject.SetActive (true);
50   image.SetActive (true);
51  }
File name: MenuScript.cs Copy
21  void OnGUI() {
22   if (this.gameScript.gameView == "menu") {
23    this.gameScript.mainCamera.transform.eulerAngles = new Vector3 (180, 23, 0);
24    this.gameScript.gameLight.intensity = 0;
25
26    //set the sizes appropriately
27    GUI.skin = this.gameScript.currentGUISkin;
28
29    GUIStyle playButtonStyle = new GUIStyle(currentGUISkin.GetStyle("Button"));
30    playButtonStyle.fontSize = Mathf.CeilToInt(Screen.height * 0.10F);
31    playButtonStyle.fontStyle = FontStyle.Italic;
32
33
34    GUIStyle menuButtonStyle = new GUIStyle(currentGUISkin.GetStyle("Button"));
35    menuButtonStyle.fontSize = Mathf.CeilToInt(Screen.height * 0.06F);
36
37
38    GUIStyle titleLabelStyle = new GUIStyle(currentGUISkin.GetStyle("TitleLabel"));
39    titleLabelStyle.fontSize = Mathf.CeilToInt(Screen.height * 0.13F);
40
41    GUI.Label (new Rect (0, 0, Screen.width, Screen.height * 0.06F), "2048 - 3D", titleLabelStyle);
42
43
44    GUI.Label (new Rect (0, Screen.height * 0.15F, Screen.width, Screen.height * 0.06F), "");
45
46
47    if (GUI.Button(new Rect(Screen.width * 0.20f, Screen.height * 0.25f, Screen.width * 0.60F, Screen.height * 0.10F),"Options", menuButtonStyle)) {
48     this.gameScript.gameView = "options";
49    }
50    if (GUI.Button(new Rect(Screen.width * 0.20f, Screen.height * 0.40f, Screen.width * 0.60F, Screen.height * 0.10F),"Instructions", menuButtonStyle)) {
51     this.gameScript.gameView = "instructions";
52    }
53    if (GUI.Button(new Rect(Screen.width * 0.20f, Screen.height * 0.55F, Screen.width * 0.60F, Screen.height * 0.10F),"Exit", menuButtonStyle)) {
54     Application.Quit();
55    }
56
57    if (GUI.Button(new Rect(Screen.width * .20f, Screen.height * 0.70F, Screen.width * 0.60F, Screen.height * 0.15F),"Play!",playButtonStyle)) {
58     this.gameScript.gameView = "game";
59    }
60
61    GUI.Label (new Rect (0, Screen.height * 0.94F, Screen.width, Screen.height * 0.06F), " 2018 - Brought To You By code-projects.org");
62
63   }
64  }
File name: MainMenuController.cs Copy
41  public void PlayButton(){
42   SceneManager.LoadScene("Level Menu");
43  }
File name: Button.cs Copy
17         public override void OnTouchDown()
18         {
19             if (InputController.Name != InputNames.DIALOG) return;
20             base.OnTouchDown();
21             transform.localScale = new Vector3(0.9f, 0.9f, transform.localScale.z);
22             SoundManager.playButtonSound();
23         }
File name: NextGuideClickListener.cs Copy
22         public override void OnTouchDown()
23         {
24             if (InputController.Name != InputNames.DIALOG) return;
25             base.OnTouchDown();
26             gameObject.GetComponent().color = new Color(0.5f, 0.5f, 0.5f, 1);
27             SoundManager.playButtonSound();
28         }
File name: PauseLayerClickListener.cs Copy
16         public override void OnTouchDown()
17         {
18             if (InputController.Name != InputNames.DIALOG) return;
19             base.OnTouchDown();
20             gameObject.transform.localScale = new Vector3(0.9f, 0.9f, gameObject.transform.localScale.z);
21             SoundManager.playButtonSound();
22         }
File name: ButtonStartClickListener.cs Copy
18         public override void OnTouchDown()
19         {
20             if (InputController.Name != InputNames.DIALOG) return;
21             base.OnTouchDown();
22             gameObject.GetComponent().color = new Color(0.5f, 0.5f, 0.5f, 1);
23             SoundManager.playButtonSound();
24         }
File name: ResultClickListener.cs Copy
6     public override void OnTouchDown()
7     {
8         if (InputController.Name != InputNames.DIALOG) return;
9         base.OnTouchDown();
10         gameObject.transform.localScale = new Vector3(0.9f, 0.9f, gameObject.transform.localScale.z);
11         SoundManager.playButtonSound();
12     }
File name: PauseButtonClickListener.cs Copy
10         public override void OnTouchDown()
11         {
12             if (InputController.Name != InputNames.GAMESCREEN) return;
13             base.OnTouchDown();
14             gameObject.GetComponent().color = new Color(0.5f, 0.5f, 0.5f, 1);
15             SoundManager.playButtonSound();
16         }

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