Player1









How do I use Player1
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: Hud.cs Copy
53         private void UpdateGameScore(Game game)
54         {
55             player1Score.text = game.Player1.ToString();
56             player2Score.text = game.Player2.ToString();
57         }
File name: Game.cs Copy
24         public Player Player1 { get; private set; }
File name: Game.cs Copy
40         public void NewGame()
41         {
42             board.gameObject.SetActive(true);
43             board.Clear();
44             board.SetPlayer(Seed.Cross);
45             CurrentState = GameState.Playing;
46
47             if (NetworkService.IsConnected)
48             {
49                 if (NetworkService.IsMaster)
50                 {
51                     Player1.Name = NetworkService.PlayerName;
52                     Player2.Name = NetworkService.OpponentName;
53
54                     Player1.Type = Seed.Cross;
55                     Player2.Type = Seed.Nought;
56                     board.SetPlayer(Seed.Cross);
57
58                     NetworkService.SendNewGameStarted();
59                 }
60                 else
61                 {
62                     Player1.Name = NetworkService.OpponentName;
63                     Player2.Name = NetworkService.PlayerName;
64
65                     Player1.Type = Seed.Nought;
66                     Player2.Type = Seed.Cross;
67                     board.SetPlayer(Seed.Empty);
68                 }
69             }
70
71             OnGameStartSignal.Dispatch(this);
72         }
File name: Game.cs Copy
142         private void Reset()
143         {
144             Player1 = new Player("Player X", 0, Seed.Cross);
145             Player2 = new Player("Player O", 0, Seed.Nought);
146         }
File name: Game.cs Copy
169         private void OnBoardChange(Seed player, int row, int col)
170         {
171             Seed nextPlayer = Seed.Empty;
172
173             if (board.HasWon(player))
174             {
175                 switch (player)
176                 {
177                     case Seed.Cross:
178                         CurrentState = GameState.CrossWin;
179                         Player1.Score++;
180                         break;
181                     case Seed.Nought:
182                         CurrentState = GameState.NoughtWin;
183                         Player2.Score++;
184                         break;
185                 }
186
187                 OnGameResultSignal.Dispatch(this);
188             }
189             else if (board.IsDraw())
190             {
191                 CurrentState = GameState.Draw;
192                 OnGameResultSignal.Dispatch(this);
193             }
194             else
195             {
196                 nextPlayer = player == Seed.Cross ? Seed.Nought : Seed.Cross;
197             }
198
199             board.SetPlayer(nextPlayer);
200
201             if (NetworkService.IsConnected && player == Player1.Type)
202             {
203                 board.SetPlayer(Seed.Empty);
204                 NetworkService.SendBoardChange(player, row, col);
205             }
206         }
File name: IGameService.cs Copy
13         Player Player1 { get; }

Player1 107 lượt xem

Gõ tìm kiếm nhanh...