PlayerControl









How do I use Player Control
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: BossBullet.cs Copy
17  void OnTriggerEnter2D(Collider2D collider){
18   if(collider.CompareTag("Player")){
19    collider.transform.GetComponent ().PlayerDied ();
20   }
21  }
File name: EnemyController.cs Copy
29  void OnTriggerEnter2D(Collider2D collider){
30   if(collider.CompareTag("Player")){
31    collider.transform.GetComponent ().PlayerDied ();
32   }
33  }
File name: PlayerBullet.cs Copy
14     public void ShootMe(Vector3 startPos)
15     {
16         PlayerControl.maxBulletsOnScreen--;
17         transform.position = startPos;
18         rb.velocity = new Vector3(0,0,1 * speed);
19     }
File name: PlayerBullet.cs Copy
42     void BulletIsOff()
43     {
44         PlayerControl.maxBulletsOnScreen++;
45         rb.velocity = Vector3.zero;
46         gameObject.SetActive(false);
47     }

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