PlayerControl
How do I use Player Control
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: BossBullet.cs
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17 void OnTriggerEnter2D(Collider2D collider){
18 if(collider.CompareTag("Player")){
19 collider.transform.GetComponent
20 }
21 }
File name: EnemyController.cs
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29 void OnTriggerEnter2D(Collider2D collider){
30 if(collider.CompareTag("Player")){
31 collider.transform.GetComponent
32 }
33 }
File name: PlayerBullet.cs
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14 public void ShootMe(Vector3 startPos)
15 {
16 PlayerControl.maxBulletsOnScreen--;
17 transform.position = startPos;
18 rb.velocity = new Vector3(0,0,1 * speed);
19 }
File name: PlayerBullet.cs
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42 void BulletIsOff()
43 {
44 PlayerControl.maxBulletsOnScreen++;
45 rb.velocity = Vector3.zero;
46 gameObject.SetActive(false);
47 }
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