PlayerDeath
How do I use Player Death
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
56 | public void PlayerDeath(){ | 1 |
94 | MusicController.instance.PlayerDeath (); | 2 |
File name: MusicController.cs
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56 public void PlayerDeath(){
57 if(explode){
58 audioSource.PlayOneShot (explode);
59 }
60 }
File name: PlayerController.cs
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91 public void PlayerDied(){
92 if(GameController.instance != null && MusicController.instance != null){
93 if(GameController.instance.isMusicOn){
94 MusicController.instance.PlayerDeath ();
95 }
96 }
97 Instantiate (explosion, transform.position, Quaternion.identity);
98 Destroy (gameObject);
99 GameplayController.instance.GameOver ();
100 }
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