PlayerDeath









How do I use Player Death
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: MusicController.cs Copy
56  public void PlayerDeath(){
57   if(explode){
58    audioSource.PlayOneShot (explode);
59   }
60  }
File name: PlayerController.cs Copy
91  public void PlayerDied(){
92   if(GameController.instance != null && MusicController.instance != null){
93    if(GameController.instance.isMusicOn){
94     MusicController.instance.PlayerDeath ();
95    }
96   }
97   Instantiate (explosion, transform.position, Quaternion.identity);
98   Destroy (gameObject);
99   GameplayController.instance.GameOver ();
100  }

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