PNG
How do I use P N G
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: FormSinhVien.cs
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27 private void dgvSinhVien_RowEnter(object sender, DataGridViewCellEventArgs e)
28 {
29 dong = e.RowIndex;
30 txtMaSV.Text = dgvSinhVien.Rows[dong].Cells[0].Value.ToString();
31 txtTenSV.Text = dgvSinhVien.Rows[dong].Cells[1].Value.ToString();
32 dtpNgaySinh.Text = dgvSinhVien.Rows[dong].Cells[2].Value.ToString();
33 txtDiaChi.Text = dgvSinhVien.Rows[dong].Cells[3].Value.ToString();
34 cmbMaLop.SelectedValue = dgvSinhVien.Rows[dong].Cells[4].Value.ToString();
35 }
File name: FormSinhVien.cs
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37 private void btnThem_Click(object sender, EventArgs e)
38 {
39 if (txtMaSV.Text!="")
40 {
41 if(business.Proc_Insert("Insert_SinhVien",txtMaSV.Text))
42 {
43 string sql = "'"+txtMaSV.Text+"','"+txtTenSV.Text+"','"+dtpNgaySinh.Text+"','"+txtDiaChi.Text+"','"+cmbMaLop.SelectedValue.ToString()+"'";
44 business.Insert("SinhVien",sql);
45 FormSinhVien_Load(sender,e);
46 }
47 else
48 {
49 MessageBox.Show("Mã SV đã tồn tại");
50 }
51 }
52 }
File name: FormSinhVien.cs
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66 private void btnSua_Click(object sender, EventArgs e)
67 {
68 string sql = "TenSV='" + txtTenSV.Text + "',NgaySinh='" + dtpNgaySinh.Text + "',DiaChi='" + txtDiaChi.Text + "',MaLop='" + cmbMaLop.SelectedValue.ToString() +"' where MaSV='" + txtMaSV.Text + "'";
69 business.Update("SinhVien", sql);
70 FormSinhVien_Load(sender, e);
71 }
File name: PhotonEditor.cs
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215 static PhotonEditor()
216 {
217 EditorApplication.projectWindowChanged += EditorUpdate;
218 EditorApplication.hierarchyWindowChanged += EditorUpdate;
219 EditorApplication.playmodeStateChanged += PlaymodeStateChanged;
220 EditorApplication.update += OnUpdate;
221
222 WizardIcon = AssetDatabase.LoadAssetAtPath("Assets/Photon Unity Networking/photoncloud-icon.png", typeof(Texture2D)) as Texture2D;
223
224 // to be used in toolbar, the enum needs conversion to string[] being done here, once.
225 Array enumValues = Enum.GetValues(typeof(CloudRegionCode));
226 CloudServerRegionNames = new string[enumValues.Length];
227 for (int i = 0; i < CloudServerRegionNames.Length; i++)
228 {
229 CloudServerRegionNames[i] = enumValues.GetValue(i).ToString();
230 if (CloudServerRegionNames[i].Equals("none"))
231 {
232 CloudServerRegionNames[i] = PhotonEditor.CurrentLang.BestRegionLabel;
233 }
234 }
235
236 // detect optional packages
237 PhotonEditor.CheckPunPlus();
238
239 }
File name: PhotonGUI.cs
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139 {
140 get
141 {
142 if( m_HelpIcon == null )
143 {
144 m_HelpIcon = AssetDatabase.LoadAssetAtPath( "Assets/Photon Unity Networking/Editor/PhotonNetwork/help.png", typeof( Texture2D ) ) as Texture2D;
145 }
146
147 return m_HelpIcon;
148 }
149 }
File name: BitmapFont.cs
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26 public BitmapFont(string pathPNG, string pathXML, GameObject gameObject)
27 {
28 this.gameObject = gameObject;
29 sprites = new Dictionary
30 yoffsets_xadvances = new Dictionary
31 rects = new Dictionary
32
33 Texture2D texture = Resources.Load
34 float height = texture.height;
35 TextAsset xml = Resources.Load
36
37 XmlDocument test = new XmlDocument();
38 test.Load(new StringReader(xml.text));
39
40 //test.LoadXml(new StringReader(xml.text).ReadToEnd());
41 //string[] keys = new string[] {"x","y","width","height","yoffset","xadvance","letter"};
42
43 foreach (XmlNode node in test.DocumentElement.ChildNodes)
44 {
45 XmlAttributeCollection collection = node.Attributes;
46 Rect rect = new Rect(float.Parse(collection.Item(0).Value), height - float.Parse(collection.Item(1).Value) - float.Parse(collection.Item(3).Value), float.Parse(collection.Item(2).Value), float.Parse(collection.Item(3).Value));
47 rects.Add(collection.Item(6).Value, rect);
48 sprites.Add(collection.Item(6).Value, Sprite.Create(texture, rect, Vector2.zero));
49 yoffsets_xadvances.Add(collection.Item(6).Value, new Vector2(float.Parse(collection.Item(4).Value), float.Parse(collection.Item(5).Value)));
50 }
51 }
File name: Tiled2UnityMenuItems.cs
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17 static void ExportLibrary()
18 {
19 string name = String.Format("Tiled2Unity.{0}.unitypackage", ImportTiled2Unity.ThisVersion);
20 var path = EditorUtility.SaveFilePanel("Save texture as PNG", "", name, "unitypackage");
21 if (path.Length != 0)
22 {
23 List
24 packageFiles.AddRange(EnumerateAssetFilesAt("Assets/Tiled2Unity", ".cs", ".shader", ".txt"));
25 AssetDatabase.ExportPackage(packageFiles.ToArray(), path);
26 }
27 }
File name: frmProduct.cs
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306 private void button1_Click(object sender, EventArgs e)
307 {
308 try
309 {
310 var _with1 = openFileDialog1;
311
312 _with1.Filter = ("Image Files |*.png; *.bmp; *.jpg;*.jpeg; *.gif;");
313 _with1.FilterIndex = 4;
314 //Reset the file name
315 openFileDialog1.FileName = "";
316
317 if (openFileDialog1.ShowDialog() == DialogResult.OK)
318 {
319 pictureBox1.Image = Image.FromFile(openFileDialog1.FileName);
320 }
321
322 }
323 catch (Exception ex)
324 {
325 MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
326 }
327 }
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