Position
How do I use Position
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: JumpAndRunMovement.cs
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94 void UpdateIsGrounded()
95 {
96 Vector2 position = new Vector2( transform.position.x, transform.position.y );
97
98 RaycastHit2D hit = Physics2D.Raycast( position, -Vector2.up, 0.1f, 1 << LayerMask.NameToLayer( "Ground" ) );
99
100 m_IsGrounded = hit.collider != null;
101 m_Animator.SetBool( "IsGrounded", m_IsGrounded );
102 }
File name: ClickAndDrag.cs
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11 void Update ()
12 {
13 if (!photonView.isMine)
14 {
15 return;
16 }
17
18 InputToEvent input = Camera.main.GetComponent
19 if (input == null) return;
20 if (!following)
21 {
22 if (input.Dragging)
23 {
24 camOnPress = this.transform.position;
25 following = true;
26 }
27 else
28 {
29 return;
30 }
31 }
32 else
33 {
34 if (input.Dragging)
35 {
36 Vector3 target = camOnPress - (new Vector3(input.DragVector.x, 0, input.DragVector.y) * factor);
37 this.transform.position = Vector3.Lerp(this.transform.position, target, Time.deltaTime*.5f);
38 }
39 else
40 {
41 camOnPress = Vector3.zero;
42 following = false;
43 }
44 }
45 }
File name: InstantiateCube.cs
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12 void OnClick()
13 {
14 if (PhotonNetwork.connectionStateDetailed != PeerState.Joined)
15 {
16 // only use PhotonNetwork.Instantiate while in a room.
17 return;
18 }
19
20 switch (InstantiateType)
21 {
22 case 0:
23 PhotonNetwork.Instantiate(Prefab.name, this.transform.position + 3*Vector3.up, Quaternion.identity, 0);
24 break;
25 case 1:
26 PhotonNetwork.InstantiateSceneObject(Prefab.name, InputToEvent.inputHitPos + new Vector3(0, 5f, 0), Quaternion.identity, 0, null);
27 break;
28 }
29 }
File name: BallControl.cs
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25 void ResetBall() {
26 vel = new Vector2 (0, 0);
27 rb2d.velocity = vel;
28 transform.position = Vector2.zero;
29 }
File name: PlayerControls.cs
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19 void Update () {
20 var vel = rb2d.velocity;
21 if (Input.GetKey (moveUp)) {
22 vel.y = speed;
23 } else if (Input.GetKey (moveDown)) {
24 vel.y = -speed;
25 } else if (!Input.anyKey) {
26 vel.y = 0;
27 }
28 rb2d.velocity = vel;
29
30 var pos = transform.position;
31 if (pos.y > boundY) {
32 pos.y = boundY;
33 } else if (pos.y < -boundY) {
34 pos.y = -boundY;
35 }
36 transform.position = pos;
37 }
File name: HubGui.cs
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28 void OnGUI()
29 {
30 GUI.skin = this.Skin;
31 GUILayout.Space(10);
32
33 GUILayout.BeginHorizontal();
34 GUILayout.Space(10);
35 scrollPos = GUILayout.BeginScrollView(scrollPos, GUILayout.Width(320));
36
37 GUILayout.Label("Basics", m_Headline);
38 if (GUILayout.Button("Demo Boxes", GUILayout.Width(280)))
39 {
40 demoDescription = "
41 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoBoxes-Scene" };
42 }
43 if (GUILayout.Button("Demo Worker", GUILayout.Width(280)))
44 {
45 demoDescription = "
46 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoWorker-Scene" };
47 }
48 if (GUILayout.Button("Movement Smoothing", GUILayout.Width(280)))
49 {
50 demoDescription = "
51 demoBtn = new DemoBtn() { Text = "Start", Link = "DemoSynchronization-Scene" };
52 }
53
54 GUILayout.Label("Advanced", m_Headline);
55 if (GUILayout.Button("Ownership Transfer", GUILayout.Width(280)))
56 {
57 demoDescription = "
58 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChangeOwner-Scene" };
59 this.webLink = new DemoBtn();
60 }
61 if (GUILayout.Button("Pickup, Teams, Scores", GUILayout.Width(280)))
62 {
63 demoDescription = "
64 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoPickup-Scene" };
65 this.webLink = new DemoBtn();
66 }
67
68 GUILayout.Label("Feature Demos", m_Headline);
69 if (GUILayout.Button("Chat", GUILayout.Width(280)))
70 {
71 demoDescription = "
72 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChat-Scene" };
73 this.webLink = new DemoBtn();
74 }
75 if (GUILayout.Button("RPG Movement", GUILayout.Width(280)))
76 {
77 demoDescription = "
78 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoRPGMovement-Scene" };
79 this.webLink = new DemoBtn();
80 }
81 if (GUILayout.Button("Mecanim Animations", GUILayout.Width(280)))
82 {
83 demoDescription = "
84 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoMecanim-Scene" };
85 this.webLink = new DemoBtn();
86 }
87 if (GUILayout.Button("2D Game", GUILayout.Width(280)))
88 {
89 demoDescription = "
90 this.demoBtn = new DemoBtn() { Text = "Start", Link = "Demo2DJumpAndRunWithPhysics-Scene" };
91 this.webLink = new DemoBtn();
92 }
93 if (GUILayout.Button("Friends & Authentication", GUILayout.Width(280)))
94 {
95 demoDescription = "
96 this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoFriends-Scene" };
97 this.webLink = new DemoBtn();
98 }
99
100 GUILayout.Label("Tutorial", m_Headline);
101 if (GUILayout.Button("Marco Polo Tutorial", GUILayout.Width(280)))
102 {
103 demoDescription = "
104 this.demoBtn = new DemoBtn() { Text = "Start", Link = "MarcoPolo-Scene" };
105 this.webLink = new DemoBtn() { Text = "Open Tutorial (www)", Link = "http://tinyurl.com/nmylf44" };
106 }
107 GUILayout.EndScrollView();
108
109 GUILayout.BeginVertical(GUILayout.Width(Screen.width - 345));
110 GUILayout.Label(demoDescription);
111 GUILayout.Space(10);
112 if (!string.IsNullOrEmpty(this.demoBtn.Text))
113 {
114 if (GUILayout.Button(this.demoBtn.Text))
115 {
116 Application.LoadLevel(this.demoBtn.Link);
117 }
118 }
119 if (!string.IsNullOrEmpty(this.webLink.Text))
120 {
121 if (GUILayout.Button(this.webLink.Text))
122 {
123 Application.OpenURL(this.webLink.Link);
124 }
125 }
126 GUILayout.EndVertical();
127
128
129 GUILayout.EndHorizontal();
130 }
File name: MoveCam.cs
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13 void Start ()
14 {
15 camTransform = GetComponent
16 originalPos = camTransform.position;
17
18 randomPos = originalPos + new Vector3(Random.Range(-2, 2), Random.Range(-2, 2), Random.Range(-1, 1));
19 }
File name: MoveCam.cs
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22 private void Update()
23 {
24 camTransform.position = Vector3.Slerp(camTransform.position, randomPos, Time.deltaTime);
25 camTransform.LookAt(lookAt);
26 if (Vector3.Distance(camTransform.position, randomPos) < 0.5f)
27 {
28 randomPos = originalPos + new Vector3(Random.Range(-2, 2), Random.Range(-2, 2), Random.Range(-1, 1));
29 }
30 }
File name: DemoMecanimGUI.cs
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192 private void CreatePlayerObject()
193 {
194 Vector3 position = new Vector3( -2, 0, 0 );
195 position.x += Random.Range( -3f, 3f );
196 position.z += Random.Range( -4f, 4f );
197
198 GameObject newPlayerObject = PhotonNetwork.Instantiate( "Robot Kyle Mecanim", position, Quaternion.identity, 0 );
199 m_AnimatorView = newPlayerObject.GetComponent
200 }
File name: PickupCamera.cs
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41 void OnEnable()
42 {
43 if( this.photonView != null && !this.photonView.isMine )
44 {
45 this.enabled = false;
46 return;
47 }
48
49 if( !cameraTransform && Camera.main )
50 cameraTransform = Camera.main.transform;
51 if( !cameraTransform )
52 {
53 Debug.Log( "Please assign a camera to the ThirdPersonCamera script." );
54 enabled = false;
55 }
56
57 m_CameraTransformCamera = cameraTransform.GetComponent
58
59
60 _target = transform;
61 if( _target )
62 {
63 controller = _target.GetComponent
64 }
65
66 if( controller )
67 {
68 CharacterController characterController = (CharacterController)_target.GetComponent
69 centerOffset = characterController.bounds.center - _target.position;
70 headOffset = centerOffset;
71 headOffset.y = characterController.bounds.max.y - _target.position.y;
72 }
73 else
74 Debug.Log( "Please assign a target to the camera that has a ThirdPersonController script attached." );
75
76
77 Cut( _target, centerOffset );
78 }
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