ReLoadCurrentSettings
How do I use Re Load Current Settings
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
842 | ReLoadCurrentSettings(); | 1 |
886 | public static void ReLoadCurrentSettings() | 2 |
File name: PhotonEditor.cs
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827 {
828 get
829 {
830 if (currentSettings == null)
831 {
832 // find out if ServerSettings can be instantiated (existing script check)
833 ScriptableObject serverSettingTest = CreateInstance("ServerSettings");
834 if (serverSettingTest == null)
835 {
836 Debug.LogError(CurrentLang.ServerSettingsMissingLabel);
837 return null;
838 }
839 DestroyImmediate(serverSettingTest);
840
841 // try to load settings from file
842 ReLoadCurrentSettings();
843
844 // if still not loaded, create one
845 if (currentSettings == null)
846 {
847 string settingsPath = Path.GetDirectoryName(PhotonNetwork.serverSettingsAssetPath);
848 if (!Directory.Exists(settingsPath))
849 {
850 Directory.CreateDirectory(settingsPath);
851 AssetDatabase.ImportAsset(settingsPath);
852 }
853
854 currentSettings = (ServerSettings)ScriptableObject.CreateInstance("ServerSettings");
855 if (currentSettings != null)
856 {
857 AssetDatabase.CreateAsset(currentSettings, PhotonNetwork.serverSettingsAssetPath);
858 }
859 else
860 {
861 Debug.LogError(CurrentLang.ServerSettingsMissingLabel);
862 }
863 }
864
865 // settings were loaded or created. set this editor's initial selected region now (will be changed in GUI)
866 if (currentSettings != null)
867 {
868 selectedRegion = currentSettings.PreferredRegion;
869 }
870 }
871
872 return currentSettings;
873 }
874
875 protected set
876 {
877 currentSettings = value;
878 }
879 }
File name: PhotonEditor.cs
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886 public static void ReLoadCurrentSettings()
887 {
888 // this now warns developers if there are more than one settings files in resources folders. first will be used.
889 UnityEngine.Object[] settingFiles = Resources.LoadAll(PhotonNetwork.serverSettingsAssetFile, typeof(ServerSettings));
890 if (settingFiles != null && settingFiles.Length > 0)
891 {
892 PhotonEditor.Current = (ServerSettings)settingFiles[0];
893
894 if (settingFiles.Length > 1)
895 {
896 Debug.LogWarning(CurrentLang.MoreThanOneLabel + PhotonNetwork.serverSettingsAssetFile + CurrentLang.FilesInResourceFolderLabel + AssetDatabase.GetAssetPath(PhotonEditor.Current));
897 }
898 }
899 }
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